The Black Rhino wheels are engineered to carry the heavy loads often associated with Trucks and SUV's. The rugged styling draws its inspiration from one of the toughest beasts in the world, the Black Rhino.
Last September, despite being a couch potato for months, I gathered my cousins and friends to experience one of Rizal's newest gem- Masungi Georeserve!
Hello guys! This is probably my favorite trip in the Philippines! The weather was finally better so its perfect time to do someth...
A scene that I did in my free time. The basic idea was taken from a concept art by Eric Lin (https://www.artstation.com/artist/kuroe702). My sincere thanks to him for that reference image.
InWear, a Danish brand at Contemporaine Polyester-and-wool blend Crossover single-button closure Tailored collar Large hand-rest slant pockets Centre vent behind Please note that online-only items are shipped directly from the supplier. Consequently, they are delivered separately from regular Simons products and may arrive within a different time frame. Additionally, the packaging may look different than what you normally receive from Simons.
My version of the scene that AUTODESK featured in 3ds MAX 2012...just tried to remake it.
The clear water, white-coloured boulders of rock, towering limestones and a view to top it off, that's Mt. Daraitan and Tinipak River's offer to explorers and the like!
Pililla Windmill Farm, yes it’s in Pililla, a new tourist destination in Rizal in Brgy. Halayhayin, Pililla, Rizal; no need to go in Ilocos to see a windmill farm because it's too far. Pililla Windmill Farm is a wind energy source, a project of Alternergy, and expected to generate more than 40 MW capacity of electricity.…
Tanay Rizal Resort: Discover 10 Unforgettable Nature Retreats Explore serene landscapes, thrilling activities, and cozy accommodations!
We were greeted by the 71-meter statue of our Regina RICA overlooking the 13-hectares pilgrimage site. We sat on the benches around mesmerized by her and the whole place.
Art Direction, Creative Direction, Set Design
Paul and I decided that we are too consumed by work that we drove ourselves to the famous Daranak Falls of Tanay, Rizal for a change of scene.
Labyrinth Walk, Regina Rica, Tanay, Rizal
Here is a compilation of my 5 Years of Design Studies here at ISD Rubika, Valenciennes, France.Always a work in progress.
MT. BATOLUSONG (MAPATAG & SUSONG DALAGA) Tanay, Rizal Major jumpoff: Brgy. San Andres, Tanay, Rizal* LLA: 645 MASL / 780
Sierra Madre Mountains, Tanay, Philippines UltraHD Background Wallpaper for HD 16:9 Widescreen 16:10 5:3 Fullscreen 4:3 5:4 3:2 Tablet 1:1 Mobile 3:4
Hello there! The scene was heavily inspired by Remedy's 2010 game Alan Wake and Joakim Stigsson's Golden Gasoline environment. The project started off as an environment art portfolio, but I enjoyed doing the lighting, making shaders and making blueprints to ease the workflow. The problem-solving aspect of this project was the second most fun part. The lighting was the most fun one! I learnt a great deal about tone mapper, in-engine colour grading, I didn't use LUTs but I still kept the functionality for flexibility. I used physical light values for luminance and luminance flux and set up exposure values for each lighting scenario accordingly. I stuck with the in-engine tools since any changes I made remain in Scene Referred Linear Space. The exponential fog is now controlled by the Mie Scattering for some lighting scenarios, although the blueprint still does the changes if the artist desires. I used dynamic lights since it's a huge exterior, I used LPV+SSGI+GTAO for getting good results. LPV values are also controlled in the blueprint as preset values for each lighting scenario. Currently, Night and Golden Hour are the only most worked lighting stages and I'll be posting other ones soon! For those who are interested, I have a paste-bin blueprint posted here: https://blueprintue.com/blueprint/pgituv50/ I was responsible for all the aspects of this project. I modelled and textured all the props in the scene except for the conifer trees in the background, I took the base model from Koola's project from Speedtree store and modified the textures and reduced some polygons. Rest of the foliage including the foreground pine trees were made in Maya PaintFX and Zbrush. I'll have a separate post for the environment and technical stuff with breakdowns soon! Thanks for watching, and please do let me know if you have any feedback or any questions!