Scott Stadick did a beautiful breakdown of his Deep Hovel, talking about the ways he creates stylized materials and divides the production in bite-size bits.
Graham Smith from Inigmas Studios discussed the way he approaches the creation of beautiful stylized environments.
Environment artist Stephane Fontaine talked about the creation of assets and materials, which would work well for a stylized video game.
Stylized Medieval Fantasy Door
See 5 packs that can help you with the production of a stylized cartoony game. Go grab the ones you like with a discount that lasts until February, 29.
3d artist Thomas Meurisse discussed the creation of stylized low poly 3d environments for games.
Fortnite: Trees 2014 by Tangi Bodio on ArtStation.
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
I had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.
Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.
Hey! I am pleased to present you my personal project of creating a stylized environment. This time I decided to practice hand painting texturing with unlit shading. Also, in the process of creating this asset, it was interesting for me to practice with camera-mapping pipeline in Blender, followed by texturing in Photoshop. It was an interesting experience.
The Ubisoft Quebec studio release Immortals Fenyx Rising earlier this week and we're excited to show you an amazing collection of the artwork created to immerse players in Ancient Greece and its mythology.
Ginger Bush for Savanna area.
The Lost Lands is a stylized art package which contains carefully crafted animated 3D models which will help you to build nature environments, jungle landscapes & temple oriented scenes. It was created by beffio studio during 2 months period.
I'm trying to find my own artstyle in 3D inspired by Ghibli films and the result I have here is really something I would like to push further either for a game or a 3D animated film. There is no 2D and no camera projection mapping. Only 3D meshes. This scene was made in 3 days. I didn't want to work more than that as I used those 3 days as a break from my main project. But I will definitly explore this artstyle again very soon when my big project is done.
With this pack, you can create a stylized environment of an autumn forest with a hut near the river.Video demo: https://youtu.be/GyTaV48MShISupport: [email protected]
In this tutorial, I share my way of creating stylized fluffy trees. I hope you enjoy it and it will be helpful for you! I tried to do my best to make it a clear and simple. The basis of this method is the tree creation using the billboard shader + trees canopy created in Tree It program. This method is quite fast and has a huge variety of usage. For some parts of this tutorial I used information first seen in tutorials by Marpetak Dev and André Felipe.
I continue to learn the environment :) My little project "Stylized Forest" Made with Unreal Engine 4
Game Art Brain GmbH is a Game Art Outsourcing Studio for 2d and 3d Art.