Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Quick experiment in Unity using custom ramp shaders to create a stylized graphical look. Details added in Photoshop. Rock assets from Polyquest Worlds. More pics here: https://t.co/luDa4GKMUO
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December.
I'll say it plainly: I'm slightly obsessed about learning to sculpt stone more like Michael Vicente (Orb) and Fanny Verne (Faf).
Ссылки на твиттер и artstation художника.
Depictions of Ancient Greek Gods, creatures, and environments in a 9:16 aspect ratio.
Sunset
been a while since I posted art here, it's been a bit of a struggle lately 🥴