OTHER VIDEOS: ( http://brainchild.pl/ ) Low poly game environment created in Blender and Unity. I'll show workflow between Blender to Unity - exporting blend...
hey ! so i decided to remake a scene from "Spirit away" while studying stylised environment. I really focused on making a really smooth and cute grass shader. I learned about Runtime Virtual Texture and it really helped me archieve the soothing vibe i was aiming for. the big train station was entirely hand painted in substance painter and i really enjoyed the process, event tho I was a bit too slow. For the rest of the scene i made the rest of the texture using Substance designer. Carl Lalouette teach me SpeedTree and so i've made trees using SpeedTree ans Tree it. finally i added some wind line and some wind effect on the grass to blend it all ! I hope you'll enjoy this environment as much as I do and let me know what you think about it ! :D
stylized environment practice.Welcome to point out deficiencies. Concept:https://www.artstation.com/artwork/2OqVx
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature, available on the Unity Asset Store.
Concept art by Florian Dreyer: https://www.artstation.com/artwork/0eJPV
Just felt in love with the concept by Jonathan Bertaud. So i had to made this environment in Unreal Engine 5. It was a great opportunity for practising Speedtree and Foliage creation in general. Also i wanted to create the scene with a minimal number of Assets. https://www.artstation.com/jonathanbtd
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A collaborative project I worked on with my friend Philip Purol. We wanted to do a project together for a while and settled on this lovely concept art by Anya Jo Elvidge. I wanted to get better at foliage and Philip has a lot of experience with it so we spent about a month in SpeedTree working on the trees and flowers. After that we split the tasks pretty evenly, both sculpting and modeling, level design, lighting passes, and particle effects. We also worked together to create the breakdown and videos. We used a mid-poly workflow with lots of tiling textures and blending materials. Overall, the project took us about 7 months to complete while working full time. Thank you for looking! https://www.artstation.com/philippurol https://www.artstation.com/anyatheartist
******I am not responsible for the original sculpt. I only made a pass to "uprez" the sculpt and textures. OMNOM workshop was very fortunate to have the opportunity to work on Darksiders 3 with Gunfire Studios! Here are some of the characters that I worked on! I had so much fun working on these and so grateful to have been apart of the game. The concept, base mesh, and final touches were completed by Gunfire.
BoF1LL is a fun, lighthearted couch co-op experience: together two companions will explore and restore their shrouded landscapes. Coming soon to Kickstarter. I was responsible for the creation of grass, landscape, trees and composition. https://twitter.com/Parti_Games
Hey guys! I wanted to study stylised beaches and oceans so what better reference to study from than Isle of Armour from Pokemon Sword and Shield! I mostly wanted to understand the shapes used along with the colour scheme as well! Anyways I hope you guys like it!:)
I made most of the low poly models. My client created some of them as well and made some edits to mine. Rendered in real-time in unity5. Offers / Contact: Stylized 3D / 2D Art Service [email protected]
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.
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Concept for an animated movie by Marina Maslova on ArtStation.
Try to design through sketches and linedrawings in a very different style. I enjoy it very much!
Environments — Lauren Airriess
I made most of Seth'rak props for Battle for Azeroth expansion. Thanks to Kyle Jensen for sharing tips and tricks for Zbrush work. https://www.artstation.com/kjensen For the statue design, I got massive inspiration from Shem's work, Temple of Sethraliss. https://www.artstation.com/artwork/z8rw6