I have been practicing some level art for a hand-drawn platformer side-scrolling video game. Firstly 2D assets (platforms, trees, rocks, clouds, etc...) are drawn. Then, for each level, assets are bashed, merged, and additionally edited. Sky and other backgrounds are made for the parallax effect. These multiple transparent png-s are added separately as layers for further composition in the game-dev software.
Concept art for side scroller mobile game, here is some sketches for character and background, for background i used 3D base modeling and over painting,Hope you like it :)
The thesis for my bachelor degree. Making a video game to reintroduce the role of Majapahit navy. It's just one level, and more of a visual demo than a tech demo. But hey, it got me my degree. It says unused concepts, but actually I made this *after*
Pixel Art Pack Side Scroller by hugues laborde
A Unity C# scripting tutorial in which you will create a very simple endless running game.
download game: http://scratch.mit.edu/projects/vecon/3170041music: http://www.youtube.com/watch?v=cnW68Vqjf0kJump and gravity tutorial: http://www.youtube.c...
Jungle Design by cyrilcorallo.deviantart.com on @deviantART
Developer Relations Technical Artist Alan Noon shows you the basics of building a side-scroller, using Paper 2D. You'll cover creating sprites, flipbooks, ti...
Learn how to get started with Scratch 3.0 and create interactive scripts. Follow our step-by-step guide to unleash your coding skills.
Other videos: http://www.brainchild.pl/ | In this video I will show you full process how to create 3D game art for a platformer or side scroller game in Blen...
~MY PREMIUM COURSES~▶ SkillShare (sign up for free): https://www.skillshare.com/r/user/davidmcdonald▶ Udemy: https://www.udemy.com/unity-basics-a-monetised-m...
Our showcase continues with a crowdfunding success story, an innovative action-packed side scroller, and lots more.Bummer that the biggest summer events won'...
Hi Everyone! That is my Demo Reel of 2023 which I have done in my mentorship in Think Tank Training. This is an environment scene for games project created in Unreal Engine 5 using some techniques like, nanite, sculpting, trim sheets textures, 0-1 UVs textures. material layers, and baking. Every element of this project was developed by me, with the exception of the foliage assets, which were sourced from Megascans. Special thanks to my mentor Aleksandar Danilovac (https://www.artstation.com/danilovac_aleksandar) for all the support and attention in my project be mentored by him was a really privilege. I want to glad the concept artist 董 成昭 for the amazing work for my reference. Check his work: https://www.artstation.com/artwork/XnrqQY I hope you guys enjoy!
100% vectors! files: AI, EPS and PNGs
[SNES] Magical Quest: Starring Mickey MouseDeveloper: CapcomPublisher: Capcom/NintendoDesigner: Tokuro Fujiwara (Producer)Composer: Mari YamaguchiPlatform: S...
Hard mode speedrun of The Magical Quest Starring Mickey Mouse, SNES NTSC-U version, done on BizHawk 1.11.3 (non-TAS of course). Timing is SDA-style, it start...
MV Astoria (1948) was built in Gothenburg, Sweden, for the Swedish American Line. She made her maiden voyage in 1948 from Gothenburg to New York. During her seven decades of service she has passed through several owners and sailed under the names Stockholm, Völkerfreundschaft, Volker, Fridtjof Nansen, Italia I, Italia Prima, Valtur Prima, Caribe, Athena, and Azores before beginning service as Astoria in March 2016.