Some personal Sci Fi work I made as practice. Used some of own assets from my Sci Fi Kitbash Volume 1 pack as well as some Big Medium Small assets.
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Personal work. I wanted to explore some stylized Hammer concepts for a Science Fiction universe. These are what I came up with.
Explore these sci-fi inspired bedrooms, featuring texture-rich renderings and hard surface modeling. From dark matter art to imaginative prison scenes, these designs are a thrilling blend of the realistic and the futuristic. #SciFiBedrooms #FuturisticInteriors #Zbrush #RaymondSwanland #TetsuyaIshida
学生作品
Anthem concept of the Fort Tarsis final layout. Environment Art: Kevin Meek, Hayden Duvall, Don Arceta Original settlement building concepts by Steve Klit. Additional credit to the talented concept art and level art team who in some way or another had a hand in this work.
A fun Redesign project done for the Half life series
Personal sketches in between work! Tower and vehicle made in gravity sketch, rendered in cinema 4D and Octane :D
Here is a good example showing that not concepts follow the same formula. We did some early explorations into how these triglavian ships would look, but right away we knew as a team that we wanted these ships to be made of three parts. As such this ment that just approaching this from a 2D prespective wouldnt surfice. Because from different angles that we thought looked cool, looked lame, and we wanted these ships to look aggressive from every angle. So most of my concept stage was spent in 3D coat finding cool angles. I also worked closely with Kasim Lewis. Who was doing the Frigate and battleship to make sure that our ship designs, all came from the same design language. It was then modeled by Björn Jónsson and textured by me.
Concept sketches and models for a modular frame/paneling system. These are a couple of exploration designs solving how to structurally put together panels and exposed pipe/wire for a sci-fi interior. Conceptually the frame system would be in regular measurements, and the paneling system would have more asymmetry and custom-fit pieces. The frames and panels are part of a larger low-poly game idea I'm working on. Still exploring options for the desired look/poly-count for the models.
Hey guys! So I was working on this for a long time but there was always some business that came in between, and now I am working already on other personal projects, so I decided to upload this WIP, maybe some day I will finish it :) Since I read the book Dawn of the Jedi: Into the Void by Tim Lebbon, I was captured by it and wanted to illustrate it for myself! I love Star Wars and so I thought it would be fun to work on it. The story takes place thousands of years before the movies take place and the main heroes are Lanoree Brock, a je'daii ranger and the gangster Twi'lek Tre Sana. The concepts I uploaded are some finished pieces and lots of WIP, but hope you enjoy it!
ROSHAPEs RIO seeds Code generated OBJs for future lighting concepts. Alt.Take: https://ello.co/ericminnick/post/g2fuwaz3t82z94mpkuixyw
created for ulysses-graphics.com
My new sci-fi device what I made for personal project. Used 3ds max and Subtance Painter. Sud-D geometry.