300 Sci-fi Panel Concept Ideas | 8K https://www.artstation.com/a/38051402
did three concept ideas for each system
Sci Fi engine power source
A blog featuring concepts on the cute, cool and crazy. :)
This is a continuation of my “Relic Colony” project. Those are two desks that would be used to manage a hospital.
Different vending machines that would be part of my "Relic Colony" project.
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Made in 2017
Personal project exploring cohesive algorithms and techniques. Texturing was done with tri-planar, curvature and AO texturing nodes. Block-out female mesh by https://www.artstation.com/nathanbrock
This is a suit design for the reseach team that is part of my FMP. The goal was to design a suit that functioned well in space and in water, keeping a sleek design to show the wealth of the company backing the funds for the team.
an_improbable_future
Unearth the artistry of ancient civilizations' concept art, blending history with imagination. Delve into iconic themes, styles, and timeless inspirations.
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个人创作的世界观,人类殖民在这个蓝色星球上-NOVA星。旁边还有围绕的两颗卫星。这里独特的气候环境,引力使得人类需要制作特殊的殖民星(Dandelion city)才能生存。城市的浮空动力装置也是人类在这个星球上不断开采的TL晶体研发得来的。整体展示星球环境与Dandelion city,还有一些关键帧概念,角色概念,载具概念的分享。
Desert battleship by Yoresin Liu on ArtStation.
A personal work. There will be more paintings containing this characters hopefully.
An environment for games created as part of my mentorship at Think Tank Training Centre. I was responsible for all aspects of the project, including modelling, texturing, lighting, main concept, and optimization. I wished to focus on hard surface for the majority of this project's assets, and utilize good sci-fi design that is functional yet visually appealing. I took a lot of inspiration from games like Portal and Dues Ex, and tried to incorporate their elements into the scene. I also was able to build some tools to help get the look I was going for. These included a custom spline tool that let me change geometry complexity, segments per point, uv scaling, and geometry shape quickly and easily. I also created a shader to handle the procedural texture screens. While not quite as technical, this was my first time using trims extensively, and I learned quite a lot about reusing textures with purpose. I greatly enjoyed working on this scene and I am pleased with the result!