In this blender tutorial I have done blender hard surface modeling and created hard surface asset. This blender 3d modeling tutorial will help you to improve...
Hairstyles for XGen masterclass I developed as a part of a 2-year program for 3d generalists at CG-school in Moscow.
In this Blender tutorial we will create this procedural moss material.● Ultimate Procedural Material Pack:• Gumroad: https://ryankingart.gumroad.com/l/ultima...
This is "Zip rig demo 2014" by Chris LAI on Vimeo, the home for high quality videos and the people who love them.
Some hairstyles I did on commision, using hair-farm. The heads are not mine, they were done by Lee Perry-Smith (Infinite).
https://www.instagram.com/scruffyshenanigans/Follow me on:https://www.instagram.com/sebastiancavazzoliart/https://www.artstation.com/sebastian_cavazzolihttps...
Use shrinkwrap modifier to pin mesh for cloth simulation in Blender 3.1. ❐ FOLLOW US ON SOCIAL FOR MORE CONTENT ❏➥ INSTAGRAM : https://www.instagram.com/de...
モーフ(シェイプキー)を作っていきます。 blenderではシェイプキーを作った後モディファイア(ミラーやサブサーフなど)を適用することができません。 そのためミラーなどのモディファイアを適用してからシェイプキーを作り始める人が多いと思います。 ミラーモディファイアを適用した後の場合、シェイプキーの機能にミラーというものがあるので、左目でまばたきを作ってからミラーし右目のまばたきを作る、というようなことができます。 しかし!このミラーというのがよく失敗するのです(絶対左右対称なはずなのに!意味ワカンナイ!)。 シェイプキーのミラー失敗系のblenderの質問をたくさん見たことがあるので私だけじ…
Blog post: http://www.riganimator.com/book-rig/
Anda Deng talked about his workflow of making this amazing character and shared some tips on modeling and detailing.
Custom built to resemble the character. Intuitive and easy to use. No plugins required. Main controls determine complex behavior with only a few simple actions.…
Hey Folks, I'm learning how to do Hair for my characters. It's not been easy but I'm learning quite a lot in the process.
This was inspired by a bunch of motion graphics off of IG and wanted to make something similar in Blenderrrr. The creator of this pattern pack has it listed ...
Substance Painter Hair Texture Tutorial Real Time Hair Texture Making Guide
Hey guys, I'm finally updating my Artstation !! It's always really fun to make a venom because this character has a very particular style and I really love it. Hope you like it too !!
It’s the first time I’ve used my own custom brushes for the skin, also the first render inside Maya. Sculpted in ZBrush, the skin was painted in Substance Painter and the hair was groomed using Xgen core.
https://creativeshrimp.com/stylized-3d - Get the full courseIn this bonus tutorial from Creating Stylized 3D Art in Blender we'll explore 14 different non-ph...
A mini tutorial about creating Hair textures within Zbrush. By editing our light-sources and fibermesh settings we can quickly author aesthetically pleasing Fibermesh Hair that can be converted into textures with our BPR Renderer. Once we are happy with the BPR render, we are ready to export into Photoshop for further editing. Part 1 is a timelapse (audio) example of going through the full process of creating Fibermesh Hair from a primitive plane to exporting into Photoshop. Starting with the Fibermesh settings, lighting and the BPR Renderer we go over the creating dynamic Fibermesh Hair. Part 2 is a timelapse (no audio) example of repurposing a finished Fibermesh Hair asset and modifying/editing it into an entirely new asset. By duplicating and modifying existing subtools we can easily create an entirely new texture in a very short amount of time. Enjoy! :)