Recon Modular Harness System™ is streamlined, adaptable, and built on a foundation of mission-proven design. Take on any environment with this purpose-built, backcountry tested harness and accessories.
VBSS onto a small boat with the 2nd Recon in the Aruba. #specialwarfareairmen #usmc #recon #marsoc #forcerecon #tacp #jtac #vbss #semperfi #aruba #usmilitary #sof #ussocom #navsoc #airborne
Here is my work on props of Ghost Recon Breakpoint. I work with an incredible props team at Bordeaux: Félix Chamerois Robert Farrand Nicolas Gorszczyk James Kingsbery Clément Lavarenne Corentin Marquet Clément Masset Maxime Pages Jérôme Rajcek Chloé Ravallec Damien Touttée Rémi Vallet Damien Bonnefoux Helen Oger Cristel Mrowka Alexandre Lutz (Associate Lead Art) Nidal Guedouar (Associate Lead Props) David Pellet (Lead Art & Art Director)
► Modeling ► Texturing/ Baking ► Rig and animation Work made in collaboration with Sylvain Bouland. https://www.artstation.com/mrshrimpet Thanks to my art team in Paris for their feedbacks and support: Marie Meirieu, Yannick Signahode, Maximilien Cleda, Arnaud Barros, Raphael Chelabi, Olivier Barbier, Cristel Mrowka, Marie-Adeline Rohard, Coralie Gibergues, Dominique Mahe, Jonathan Benaisous, Fabian Bodet, Sylvain Bouland, Anthony Elicki, Stéphane Fontaine, Roxane Hinh, Nicolas Jeannot, Marc-Antoine Laneval, Christian Le Roux Christiane La and Eddy Loukil.
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Tom clancy ghost recon wildlands
Hi Guys, I am glad to share some works I have done on Ghost Recon Breakpoint. Here are some Player Heads I have made for the game.
Hi ! I'm proud of having been part of this trailer made by Unit Image for Ubisoft. I was in charge of making the main character Nomad in all aspects and all the states (modeling, sculpting, grooming, texturing, lookdev). He was very stuffed so I had some precious help from my buddy Nicolas Polyte in the modeling of the backpack and the versipack and Laura Guerreiro for the tears on the t-shirt and the snow with houdini. https://www.artstation.com/nicolaspolyte The character were also used by Two Dots for making the key arts. The final result was a huge and awesome team work. I hope you enjoyed it ! Cheers ! PS: I would like to post some more images from the process but I need a permission. I would add them later if I have it one day.
For the Jace Skell Dam powerhouse i was tasked with creating the building model, assigning materials and propsing.
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Aka Jon Bernthal
Early 2016 I was in charge of visual developing content for GR Wildlands DLC including character design researches and mood concept arts. To be honest I would have loved to push for something more Rambo 1982 like but it ended up with something modern/tech. Fun project to work on by the way and hope you'll enjoy those new ennemies that raised difficulty up !
Illustrations done in 2014 to help define the iconic look of the team of ghosts & their "activities". © Ubisoft
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I participated to this prod with a crew at Unit Image. This is the first Prod where I had an environment and shots on my charge. I had to build the factory of drone exterior and interior side, the torture room, the first shot of the rebel camp. I also created the walker tablet, the nomad weapons, the helicopter and the jeep for the pursuit sequence. Finally I also was put in charge of lighting, rendering and compositing on some shots for the pursuit sequence. That was a great experience with all Unit Team
Hi Guys, I am glad to share some works I have done on Ghost Recon Breakpoint. Here is Nomad On this character I was in charge of the head (+the beard) The iconic outfit was a team effort, I was in charge of the pants and the T-shirt The tactical vest, bagpack, gloves and shoes was made by others members of the team
This is a digital item, this is not a physical item! You can download the solid model and already cut one for 3D printing. The model is not cut and you need to do it yourself. 3D model you get immediately after purchase Be careful and download the model immediately after purchase. ATTENTION! I do not accept returns or cancellations after purchase! The default model is set to 58 head size. File format: OBJ, STL ATTENTION!!! This model is for personal use only! The model is not intended for resale, alteration, manufacture of molds and castings for resale! Please do not sell or redistribute file or sell printed or casted product.
Here's some Bivouac and Oger zones that I worked on during the developpement of Ghost Recon Breakpoint. I was in charge of : ► Terrain Adjusting ► World Building & propsing ► Vertex Painting ► Decals Worked in collaboration with many amazing talented artists !