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Image-Based Lighting has been revamped for Maya 2015 - it's easier to use than ever before! This is the same technique that's used to create lighting for fil...
Some typical models from New York street. All models with good subdivion friendly topology and unique optimize UV set.
Quick and pretty damn cool disintegration effect using MASH and a Texture Deformer.
Props I made for the mobile title Trade Town Concept by Jenna Mattila
Figuring out how to model threads on a bolt or something similar for the first time can be a little tricky. This is the most straightforward way I know of. Enjoy!
Destination wedding at Paradisus La Esmeralda in Playa del Carmen.
Modeling I made during Juan Pablo Chen´s Intro to Production Modeling course at CGMA. Juan Pablo is a great artist and awesome instructor! I loved working on this project, I learned a lot. Based on artwork by Mariia Ushakova. https://www.artstation.com/artwork/GY6Dz
Quick Lamps speed model just for fun
Some Assets I sculpted in Zbrush for an Environment I'm building in UE4 :) UE4 WIP#01: https://www.artstation.com/artwork/ADlyz
This is a prop I built for a level in the LEGO Dimensions - Mission Impossible level pack. Textured in Substance Painter.
A small project to try get some practice Sub-d modeling in blender 2,8. All modeling/unwraps done in blender 2.8 and textured in Substance painter.
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Download all the original scene files on my Patreon page: https://www.patreon.com/posts/40886998Join the Patreon group for more : https://www.patreon.com/nin...
Random props created for multiple projects between 2005-2009.
Canadian artist Jeff Bartels creates Post Truth Art by combining Hyperrealism with Surealism
🛠️Hard Surface Modeling & Topology in Blender—Made Simple. Enroll Now!https://www.clkmg.com/jlmussi/blender-blueprint➡️ Overwhelmed with 3d modeling & Topol...
Bernhard Van Der Horst shares a detailed breakdown of his Necronomicon project, a complex game prop design he created for Darkside Media. How did you go about connecting with Darkside Media? How do you feel the collaboration helped you to develop your portfolio? Darkside contacted me via email around April 2016 after viewing my portfolio […]
The last one was fun to make then I make some others objects in the same style . I try to work about 1 hour for each of them. props props