Every time I see videos of shakshuka IT ALWAYS LOOKS SO GOOD. I don't even really care for savoury breakfasts, I like desserts in the morning. But shakshuka...
Introducción Cuando hablamos de paletas, n
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In the realm of pop culture and anime, Dragon Ball is an iconic and beloved series that has captivated fans around the world for decades. The adventures of
Zoom's virtual background feature doesn't require a green screen and is handy if you have a messy room you want to hide during a meeting.
This class focused on the fundamentals of animation, like the 12 Priciples of Animation devised by Ollie Johnston and Frank Thomas and basic physics. Term: Winter 2011 Mentor: Paul Allen http://paulallenanimation.blogspot.com/ Section 1 Introductions were made between the mentor and students. Section 2 Public Sketches I went to a shopping mall to do a few pages of quick sketches, catching people behaving casually. The goal was to apply what was seen, paying attention to line of action and silhouette, and develop understanding of the other principles of posing like balance, negative space, while avoiding tangents and twinning. Public Stu Pose Section 3 Bouncing Ball Planning The goal was to learn the basics of momentum and arcs through how a ball bounces. Excitement Sketches The goal was to further familiarity with the Stu rig using IK and FK controls, and to further understand the principles of posing. Excitement Stu Pose Section 4 Bouncing Balls: Bowling Ball Vs. Exercise Ball Planning The goal was to learn and demonstrate an understanding of how weight and momentum affects movement. Section 5 Devastation Sketches Devastation Stu Pose Bonus Devastation Stu Pose Obstacle Course Planning I started by planning several different options using the sets provided by the school, modifying them as needed to create a unique course. The goal was to continue with what was learned from the previous ball shots, now incorporating squash and stretch and more complicated paths of action. Section 6 Pendulum Planning I slightly altered the school's Pendulum rig to allow for independent rotation between the block and tail. The goal was to take what was learned about momentum, and extend it to the concept of the successive breaking of joints. Section 7 Tailor & OneLeg Planning I used ramp shaders to give the Tailor rig a more realistic fluffy squirrel look, and modeled an acorn-like beanie hat and scout sash for the OneLeg rig. I also made the rest of the props for the scene. There were 2 goals for this shot. One was to continue with the bouncing ball motions, now applied with consciousness to both Tailor and OneLeg, not just physics. The other goal was to continue with the successive breaking of joints from the Pendulum shots, and apply it to the conscious character Tailor. Section 8 Strength Sketches Strength Stu Pose Walk Planning The goal was to animate a 'Vanilla' walk with the Ballie rig, as standard as possible, avoiding individual characterization. Section 9 Concern Sketches Concern Stu Pose Section 10 Character Walk: Trudge Planning The goal of this shot was to further what was learned with the 'Vanilla' Walk by incorporating individual emotion and personality. I chose a toe-dragging trudge. Exhausted Sketches Exhausted Stu Pose Section 11 Balance Sketches Balance Stu Pose Section 12 Progress Reel Shots: Character Walk: Trudge Walk Tailor & OneLeg Pendulum Obstacle Course Bouncing Balls: Bowling Ball Vs. Exercise Ball Bouncing Ball Stu Poses: Balance Exhausted Concern Strength Devastation Excitement Public