This is the Warzone Homebase Interior I created for Halo 5: Guardians. Credit to Sam Brown for the amazing original concept art. Halo 5: Guardians was released on October 27, 2015.
NMS Land Vehicles by Beau Lamb on ArtStation.
Endless Space 2 - United Empire - Destroyer by Jean-Olivier "Volsung" Ferrer on ArtStation.
GODDESS 2018 I made a first concept of Goddess of Death a year ago and the journey for make it fully done arrived to the goal At the last post of it I was focusing on make you feel her transcendent one, but it didn't really work enough. She is still focused on to be transcendence and plus more graceful than before. For me, it was pretty good challenge, I hope you enjoy this. And also thanks for great feedback to Kyeongsu Kim about posing it. and also thanks to Ryan Griffin that great analyze to choose right pictures for upload It, it was essential that I need and from my last post I told you me and Changhyun gonna make some illustration about Gunbeast in situation, but we faced situation in making some illustrations. so we don't even know when it comes out. If there is someone who has been looking forward our work, I am really sorry about that.
A blog about Old School tabletop wargaming, recycling, sci fi model building, and historical subjects in no particular order.
A blog about Old School tabletop wargaming, recycling, sci fi model building, and historical subjects in no particular order.
You might notice a surge of popularity over a particular typography style; the space galaxy fonts and sci-fi fonts. There’s no end to our curiosity about
A blog about Old School tabletop wargaming, recycling, sci fi model building, and historical subjects in no particular order.
A blog about Old School tabletop wargaming, recycling, sci fi model building, and historical subjects in no particular order.
A blog about Old School tabletop wargaming, recycling, sci fi model building, and historical subjects in no particular order.
Because I know that many of you are fans of Science fiction like myself, I prepared for you a list of amazing Sci-Fi futuristic Photoshop manipulation tutorials that you must read. When we think of science fiction genre there we automatically think of terms like alien, android, laser beam, futuristic weapon, cyborg, cyberpunk, earthling, creatures from other planets, extraterrestrial, ET, hyperspace, SF, star-ship, time warp and many more. So in these tutorials you will learn how to create in Photoshop a sci-fi scenery with lots of galaxy space elements like planets, meteorites, etc. This is actually our second list with this particular theme so you might also want to take a look at the previous collection of sci-fi Photoshop tutorials
For this scene, we have utilized a custom shader and normals with a flexible system for material adjustment. This particular environment scene was inspired by "At the mountains of madness" novel which we decide to make a sci-fi twist on. We have also tested the Nvidia RTX technology which was recently added to UE4 that yielded great results for our environment scene.
In no particular order, check out these amazing new 2020 middle-grade chapter books. This list contains mystery, historical fiction, survival, sci-fi, and adventure genres —...
Concorde: A Sci-fi version of the French Revolution that I've been working on for my final university project. This particular piece doesn't show any of the events of the French Revolution but is more about the world building and establishing the look of the project.
This is a static vampire torso from the 2010 post-apocalyptic sci-fi film Priest. This particular style body can be seen throughout the film as the Priest (Paul Bettany) hunts down the vampires respon ...
"Hypervan (rear down view)" (2008); all images courtesy of BravinLee programsFilm lovers—sci-fi fans in particular—are surely familiar with the work of "Futurist Designer" Syd Mead (we're not sure if he's got issues with the term 'concept designer,' but we'll grant him the exception), and even the masses ought to recognize...
—Branding is about identity, creating a visual culture and giving birth to a new idea.The McCooper Studios approached the Royal Studio with a particular vision. Being a photography studio with a special touch in Sci-fi with a great background in cinema,…
Unleashed upon the world in the same year as E.T.: The Extra-Terrestrial and Blade Runner, the Disney production Tron may not have been the best sci-fi movie ever made, but it was certainly among the most stylish. For tweens who desperately wanted to know what it might be like to live inside the Pac-Man console down at the local “arcade”—1982 being a very big year for that particular game as well—Tron was definitely the flick for that craving. Tron had assets aside from its production design, however. The movie may not have been designed to take particular...
Finally, I started work on my Sci-Fi modular environment pack for UE4 Marketplace. Customizable, high-quality, modular and fast in production and it is almost unreal combination =) To make it real I decided to try the new technique for me from the Star Citizen game. In particular, they use Face weighted normal and various types of decals. More about this you can read here: http://wiki.polycount.com/wiki/Face_weighted_normals First of all, I created textures for trims, floaters and decals with NDo and PS, and after this base tile UE4 materials such as metal, rubber, plastic, etc. (I want to note that UE4 allows to create amazing procedural materials.) After finishing this set I realized "the sky is not the limit". Only auto UV's without baking and texturing, that gives you more time for creating the design and less for technical boring moments. With using Modo UE4 Bridge this approach is even more effective. It was made during 8-hour stream!
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