Sooty, Sweep, Soo and Richard Cadell look at old photos, newspaper cuttings and old props from the early Sooty show years with Harry Corbett, and talk about ...
Random props created for multiple projects between 2005-2009.
i've made this model Old Generator for my personal project scene.
A bunch of props that I made thinking of an old wine cellar... maybe abandoned? My objective was to focus on the textures and the polycount to get game ready assets. I really enjoyed making these and learned a few things. :) Happy holidays!
This school year, I have the privilege of being a part of the Theater Booster Club at my daughter's school. The TBC is a group of parents who support the school's performing arts program. One of my favorite events each year is the Talent Show. I love this incredible opportunity for students to showcase their…
Old Assets - Redo, Jason Rumpff... #3DModeling #DigitalDesign #CGIcreations #VirtualRealityArt #3DVisualization #ComputerGraphics
Just wanted to see how I would clean up some old art. These were originally some asset designs for a dystopian world idea that ran off of battery / energy currency.
Elevate your workflow with the Old Rum Keg 1 asset from TurboSquid, Inc.. Find this & other Props options on the Unity Asset Store.
I have made a new version HERE , use this instead if you want a model with a higher texture resolution and poly count! I always found the old cars you see sitting inside barns and on the sides of roads interesting, for them, the journey’s over, and the world they knew has long since ended. Modeled in 3DSMax 2015, textured in Substance Painter. Painting this was both really fun and a total pain =w= Questions? Interested in a custom model? Want me working on your project? Feel free to contact me via artstation at: https://www.artstation.com/renafox3d - Old Rusty Car - Download Free 3D model by Renafox (@kryik1023)
Modeled in maya Sculpted in Zbrush Textured in Substance painter Rendered in Marmoset Toolbag 3 Texture:2048 x 2048
Military Radio Reference taken from @occultart_cs I Modeled this in 3ds max & textured in substance painter and marmoset toolbag 4.
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Old fishing boat
Quick Lamps speed model just for fun
Soul Feller NextGen game weapon modeling. You can see it in Marmoset viewer.
I've been working on this Nordic inspired blacksmithing project in my evenings the past few months. This project was allot of fun and I learned a ton of stuff from it that I want to apply in some future projects. I modeled everything in Maya and sculpted the assets in Zbrush. I tried Rizom UV for this project and really liked some of the results even though I still altered the UV's in Maya. I really liked some of the tools and found it really interesting to see the workflow with Rizom. I baked all the maps in Marmoset Toolbag 3 and textured everything in Substance Painter. Some procedural/patterns were made in Substance Designer and I used Photoshop for making any stencils that were needed. I want to thank everyone on Twitch that gutted this one out with me and those in the community that gave me a ton of feedback. Cheers :)
I've been working on this piece on and off for awhile now and finally felt inspired to finish it. Although I'm not sure it'll ever be truly finished.. This lantern has been a learning piece for me. I experimented with a lot of new techniques in Substance 3D painter primarily based around Anchors. Huge thanks to all my friends that gave me loads of feedback during the process 🙂
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Soviet flashlight