Explore the evolution of home video game consoles from 1967 to 2011. From the Magnavox Odyssey to the Xbox 360, trace the history of gaming technology.
The Nintendo Game & Watch was created by Gunpei Yokoi, who released a popular series of 59 games throughout the '80s. From "Donkey Kong" to "Mario" and "Zelda," many of Nintendo's characters are featured in these handheld games, which are still sought after by collectors almost 30 years later.
If you are from my generation, then you would surely know what a Game & Watch is. No? Well, long before the Sony PSP and the Nintendo GameBoy, we had the Game & Watch (also by Nintendo). The games themselves are quite repetitive and simplistic in nature, but that's the beauty of it. You do not need to memorize any fancy button combinations and such. It just repeats it cycle and it gets faster and faster until, well, you drop an egg or get caught by the octopus or drop the person you are rescuing from the fire. And when you're not playing the game (which is rare!), the console can double as a watch. Hence, Game & Watch! In the mid-90s, I banded together with a colleague and fellow 80s enthusiast to search all over Metro Manila for stuff that we can buy from those glorious years. We were able to buy a number of die cast metal action figures from our favourite anime shows, and even a couple of VHS tapes. But not the elusive Game & Watch. Very rare. Well, I found something in the internet that can just as well satisfy our yearning for reliving those good old days: Pica Pic's handheld electronic games! The website has a horde of these fantastic games which you can play! Yes! Play! And as a bonus, you get a really huge screen to play your games in! Good for these eyes which have seen a lot of gaming for many years. Sadly, Fire and Parachute is not in the range of games available, but the collection more than makes up for it. Well, there's Octopus! And there's also a Russian version of Mickey Mouse Factory, which I'm sure works the same way as the one I am familiar with. I can't wait to play... but hang on, it's nearly midnight so it's way past my bedtime. Should've found this last weekend! Oh well, I'll surely be back tomorrow. I hope it records scores... Visit the Pica Pic website to play!
Learn about games design and the gaming industry through these 10 great gaming infographics. Lets start off on a positive note! This great infographic highlights all the good things about gaming, the positive effects it has on gamers and it also find space to debunk a few myths about gaming. That's an awful lot of info in one image.
J.A. series on Gamer Parents - A Christmas story on the hunt for a NES.
Die beliebte Bildbearbeitungs-Alternative Schritt für Schritt erklärt, Von der Installation und den richtigen Einstellungen bis hin zu fachmännischer Fotoretusche, Praxisnah mit vielen nachvollziehbaren Beispielen Das kostenlose und frei verfügbare GIMP ist mit der neuen Version 2.10 weiter auf dem besten Wege, mit den professionellen und oft teuren…
Eye damage and neck stiffness brought to you by Nintendo.
Scrabble is just as good at improving mental sharpness as a Nintendo DS video games console and a copy of Dr Kawashima’s Brain Training, say researchers from the University of Rennes, Brittany.
I was born in 1980. My memory of the decade is fairly fuzzy. This is a result of the fact that I spent a healthy portion of time receiving wedgies, dead arms, steamrollers, and typewriters from my …
The ultimate collection of retro gadgets, vintage technology and classic mechanical devices.
N64: a visual compendium tells the fascinating story of a console that changed the gaming world. Inside its pages you’ll find a rich written history of a machine that marked the moment Nintendo moved to fully embrace 3D, resulting in some of the best games ever made – and a turbulent period for one of the globe’s most celebrated entertainment companies. Continuing Bitmap Books’ visual compendium series, this unofficial chronicle of Nintendo’s remarkable console doesn’t only share a riveting, in-depth account of the gaming giant’s move to keep pace with the rise of 3D. It is also packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64, from Super Mario 64 and GoldenEye 007 to The Legend of Zelda: Ocarina of Time and Banjo-Kazooie. You’ll also find spotlights of lesser-known titles such as Beetle Adventure Racing, Mischief Makers, World Driver Championship, and Body Harvest. And every one of those profiles is written by a developer involved in the game, or a game journalist with a deep connection with the N64. As well as a foreword penned by GoldenEye 64 and Perfect Dark’s David Doak, N64: a visual compendium is filled with exclusive interviews with game industry luminaries such as Jim Wornell (Nintendo), Michael Mendheim (BattleTanx), Kevin Bayliss (Diddy Kong Racing), Remington Scott (Turok) and Julian Eggebrecht (Star Wars). As such, the book brings a bounty of unique insight, unearthing parts of the console’s story not told elsewhere. It also includes a number of rigorously researched features, zeroing in on everything from the iconic N64 controller to the sought-after 64DD disk drive peripheral. Being a Bitmap Book, you can expect the highest standards of design and production throughout its 436 pages. You’ll find numerous professionally shot photographs of Nintendo hardware and peripherals. We’ve used the very best lithographic printing techniques, with every page brought to life through vibrant Pantone inks, meaning everything looks and feels fantastic. Your copy of N64: a visual compendium will also come packaged in a sturdy 3mm protective board slipcase sporting an animated-effect lenticular cover. And with four bookmark ribbons inspired by the N64 logo, you can find favourite pages lighting fast. The 1990s was a wildly innovative time for video games, with new players, new technologies, and new audiences presenting Nintendo with tremendous opportunity and challenge, as it readjusted to a new era. N64: a visual compendium offers an unmissable profile of that period. If you adore Nintendo, or retro gaming history, it’s an essential addition to your bookshelves. Includes contributions from: Eiji Aonuma, Marc Aubanel, Hal Barwood, Kevin Bayliss, Gary Brandy, Andrew Brown, Dallan Christensen, Samuel Claiborn, Nick Clarke, David Doak, Yasuo Daikai, Jonathan Davies, Paul Davies, David Dienstbier, Julian Eggebrecht, Brian Fehdrau, Will Freeman, Hiroki Fujimoto, James Gale, Dave Gatchel, Neill Glancy, Mark Green, Jaime R. Grieves, Andrew Hayward, Martin Hollis, Kazutoshi Iida, Pauline Jacquey, Steve Jarratt, Kurt Kalata, Kouji Kenjo, Sam Kennedy, Grant Kirkhope, Jon Knoles, Amir Latif, Gonçalo Lopes, Graeme Mason, Yasuhiro Maekawa, Steve Malpass, Chris Marlow, Steve Mayles, Michael Mendheim, Guy Miller, Shigeru Miyamoto, Paul Mountain, Ian Osborne, Sean Patten, Matthew Paul, Ste Pickford, Julian Rignall, Brad Robnett, Takashi Saito, Masahiro Sakurai, Hiroyasu Sasano, Remington Scott, Stew Shearer, Henry Sterchi, Mark Stevenson, Ben Stragnell, Saul Trewern, Mark Turmell, Obbe Vermeij, Martin Wakeley, Jim Wornell and Chris Zimmerman.
The ultimate collection of retro gadgets, vintage technology and classic mechanical devices.
With age comes wisdom, so let's embrace it
But many of the Steam maker's console complaints seem outdated.
One of the most important hardware engineers in gaming history has died, as Nintendo's Masayuki Uemura leaves behind an influential legacy.
Garden Life: A Cozy Simulator.
"I had Tetris, Lemmings, and Batman — it was awesome!"—L Kyser
Donkey-Kong double screen, Merry Cook, Parachute et tous ces chefs d’oeuvres qui font bip-bip-bip beep ! un studio polonais a eu la bonne idée de faire des versions flash (jouable donc ) de ces antiquités : retrouvez les
Nintendo legt mit «Another Code: Recollection» zwei Adventure-Games aus der DS- und Wii-Ära neu auf. Die Remakes der Geheimtipps sind gelungen, aber nicht perfekt.
The NES may be more than 30 years old, but the NES Classic has proved there's still immense interest in the iconic console. For years prior to the release of the NES Classic, emulators have offered a means to every NES game ever created without needing the console. Here are the best NES emulators around.
N64: a visual compendium tells the fascinating story of a console that changed the gaming world. Inside its pages you’ll find a rich written history of a machine that marked the moment Nintendo moved to fully embrace 3D, resulting in some of the best games ever made – and a turbulent period for one of the globe’s most celebrated entertainment companies. Continuing Bitmap Books’ visual compendium series, this unofficial chronicle of Nintendo’s remarkable console doesn’t only share a riveting, in-depth account of the gaming giant’s move to keep pace with the rise of 3D. It is also packed with meticulously realised screenshots and game art, which accompany profiles of over 150 titles that defined the N64, from Super Mario 64 and GoldenEye 007 to The Legend of Zelda: Ocarina of Time and Banjo-Kazooie. You’ll also find spotlights of lesser-known titles such as Beetle Adventure Racing, Mischief Makers, World Driver Championship, and Body Harvest. And every one of those profiles is written by a developer involved in the game, or a game journalist with a deep connection with the N64. As well as a foreword penned by GoldenEye 64 and Perfect Dark’s David Doak, N64: a visual compendium is filled with exclusive interviews with game industry luminaries such as Jim Wornell (Nintendo), Michael Mendheim (BattleTanx), Kevin Bayliss (Diddy Kong Racing), Remington Scott (Turok) and Julian Eggebrecht (Star Wars). As such, the book brings a bounty of unique insight, unearthing parts of the console’s story not told elsewhere. It also includes a number of rigorously researched features, zeroing in on everything from the iconic N64 controller to the sought-after 64DD disk drive peripheral. Being a Bitmap Book, you can expect the highest standards of design and production throughout its 436 pages. You’ll find numerous professionally shot photographs of Nintendo hardware and peripherals. We’ve used the very best lithographic printing techniques, with every page brought to life through vibrant Pantone inks, meaning everything looks and feels fantastic. Your copy of N64: a visual compendium will also come packaged in a sturdy 3mm protective board slipcase sporting an animated-effect lenticular cover. And with four bookmark ribbons inspired by the N64 logo, you can find favourite pages lighting fast. The 1990s was a wildly innovative time for video games, with new players, new technologies, and new audiences presenting Nintendo with tremendous opportunity and challenge, as it readjusted to a new era. N64: a visual compendium offers an unmissable profile of that period. If you adore Nintendo, or retro gaming history, it’s an essential addition to your bookshelves. Includes contributions from: Eiji Aonuma, Marc Aubanel, Hal Barwood, Kevin Bayliss, Gary Brandy, Andrew Brown, Dallan Christensen, Samuel Claiborn, Nick Clarke, David Doak, Yasuo Daikai, Jonathan Davies, Paul Davies, David Dienstbier, Julian Eggebrecht, Brian Fehdrau, Will Freeman, Hiroki Fujimoto, James Gale, Dave Gatchel, Neill Glancy, Mark Green, Jaime R. Grieves, Andrew Hayward, Martin Hollis, Kazutoshi Iida, Pauline Jacquey, Steve Jarratt, Kurt Kalata, Kouji Kenjo, Sam Kennedy, Grant Kirkhope, Jon Knoles, Amir Latif, Gonçalo Lopes, Graeme Mason, Yasuhiro Maekawa, Steve Malpass, Chris Marlow, Steve Mayles, Michael Mendheim, Guy Miller, Shigeru Miyamoto, Paul Mountain, Ian Osborne, Sean Patten, Matthew Paul, Ste Pickford, Julian Rignall, Brad Robnett, Takashi Saito, Masahiro Sakurai, Hiroyasu Sasano, Remington Scott, Stew Shearer, Henry Sterchi, Mark Stevenson, Ben Stragnell, Saul Trewern, Mark Turmell, Obbe Vermeij, Martin Wakeley, Jim Wornell and Chris Zimmerman.
Verlosung Fae Farm für Nintendo Switch. Ein Spiel mit Magie, bauen, pflanzen, farmen, craften, gestalten wie Farmville und Animal Crossing.