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Unleash the power of darkness with Underground Display Mockup Sci-Fi
Samurai Sci Fi Characters by Nico Kaeber on ArtStation.
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This is a sci-fi documentary, looking at what it takes to build an underground city on Mars. The choice to go underground is for protection, from the growing...
One of the major London underground stations, used as a CDA evacuation camp during the Dirty Bomb events, now just an empty tomb for some of the CDA's darkest secrets, ones that many would like to get their hands on or have buried. Underground Map Environment concepts for the upcoming multiplayer FPS game from Splash Damage, Dirty Bomb: http://dirtybomb.com/
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The Hotspur was a boy's story newspaper from Britain that launched in 1933 and featured fantastical covers with giant monsters, robots, and extraterrestrials in conflict with stalwart humans. [via]
The underground vault haikyo in the shadow of Mt. Fuji is one of the strangest abandoned structures I've yet explored. A double-doored double-walled walk-in
I've not read the entire thread, so I might be off here. But you're using lightmaps, right?
Challenging myself with different lighting conditions while trying to get a nice comp and mood going.
Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse.
I had to do a series of prison truck driving scenes. This particular piece shows the tunnel entrance for the 'Ice Box' the prison facility located under a mountain, fortified and secured.
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I had the pleasure of recently working with Upsurge Studios as an Environment Artist for their client Davevillz on Pavlov VR. I was responsible for the second half of development. Matching Art to Blockouts, Blockouts to the exterior of the prison walls, Modelling, Texturing, Set Dressing, Final Look Dev, Lighting and Optimization, including; Setting LODs, reducing draw calls and Tri counts to ensure smooth game play on a variety of VR HMDs. Additional asset support was provided by other team members. The first half of development was by the talented Tom Hanssens. www.artstation.com/tomhanssens Art direction and additional polish by the brilliant Benjamin Roach. www.artstation.com/benroachstudios
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Hey! im posting some Props/assets concept i did some time ago for Arkitika.1 VR game (few levels) Worked with Cview studios over This project. All right reserved and all that stuff :) A lot of random things here:) You can follow me on FB : https://www.facebook.com/conceptjunkyard/
Words of appreciation from Bill Griffith, Gary Panter, Trina Robbins, Carol Tyler, Joe Sacco, Justin Green, R. Crumb, Lorraine Chamberlain, Art Spiegelman, Gary Groth, Kim Deitch, and others, with more to come.