Marvelous paper sculptures by fresh cut paper studio
I was very honored to be a part of the 4a-Games Character team on the Metro Exodus. Here is one of the characters I worked on. I was responsible for making a suit and accessories for her, also I made a haircut. Head done by 4a-Games team. Concept art - by Vlad Tkach: https://www.artstation.com/feanture Art direction - Sergei Karmalsky: https://www.artstation.com/karmalsky Suit sculpting, texturing and hair works were done by me, retopology, UV-layout and baking - by me and Eugene Gottsnake: https://www.artstation.com/gottsnake Special thanks to Denis Mishchenko for posing low poly models: https://www.linkedin.com/in/denis-mishchenko-ktopoet/
A Platform for Fashion Creators: Buy and sell 3D clothes & models made with CLO and Marvelous Designer, build portfolios, and connect with the industry.
To our Vimeo channel: https://vimeo.com/ondemand/gogolovartemtutorialvideo tutorials will be added for beginners and advanced users. All the videos we have...
Three models of women's sci-fi pants. Get this models Sci-fi pants pack https://www.artstation.com/a/31417584 Women's sci-fi pants #01 https://www.artstation.com/a/31416918 Women's sci-fi pants #02 https://www.artstation.com/a/31417015 Women's sci-fi pants #03 https://www.artstation.com/a/31417150
Based on Luke Starkie's design. https://www.artstation.com/artwork/294Qy Big shoutout to Juras Rodionovas for the great feedback. Cheers!
In this tutorial you will learn how to drastically reduce polygon count in blender by baking a normal maps to a low poly object. You can use this technique t...
I've been working on this character for some time and I finally decided to post it. It's a turtle-like alien creature which was sculpted in ZBrush, the clothing was made in Marvelous Designer, and everything was quickly retopologized and unwrapped for texturing in Substance Painter. I draw a lot of inspiration from popular sci-fi and fantasy books, games, and the wonderful art I always come across here at ArtStation. Thank you and I hope you like it. Here goes the backstory... "The hydrosphere and temperature readings were almost ideal. Xi'kta was relieved to say the least, this planet was a perfect match. Desperate to find a suitable world, she and her crewmates had spent almost 70 000 star cycles aboard the seedship. When she left her planet it had become overpopulated and unable to sustain life without its artificially controlled environment, it was probably already consumed by the red giant it orbited. Forced to abandon the vast Ocean and spread across the galaxy in search of hope, they had finally reached their destination, their new home."
Hello again! This is one of the main character armors I created for Gameloft's Iron Blade, MC Armor 15B, a templar inspired armor. I was responsible for the entire 3D character: - modeling and sculpting the high poly model in Zbrush - creating the low
Utilizing both manual and digital means, Camille Gella and Mariana Benoit build detailed paper models of four cities full of whimsy and wonder
ZBrush sculpt by hu zheng on ArtStation.
Sunny and Torvald FPS arms + Torvald´s skin treatement pass
Available here :: https://www.3dscanstore.com/3d-clothing-models-1/male-3d-clothing-models Weve just released a load of high res clothing scans, both real time and source ZTL models with PBR textures for the realtime models and 16k albedo maps for the Zbrush models. All the clothing was captured using our life size CNC'd body scans so as to get a realistic body shape. The scanning was done in our 180 camera rig with a new turntable system and over 500 images per garment. The scans were then retopologised and fitted to the digital version of our life size mannequin. Female clothing coming soon :)
This is an asset to use as props for a warehouse scene, or for some industrial area. For these crates, I tried to make the procedurally generated wood textures look realistic and artistically wear them in Substance Painter. The first crate uses photo textures, which I also aged and added damage, wear and nails in Substance Painter, and the other 2 boxes and the pallet use OSL procedurally generated textures as the base. Boxes are lowpoly with bevels and custom normals. The tarpaulin is made in Marvelous Designer and textured in Substance Painter.
In the parallel universe of Squid Games, girls can also be part of the guard. So I decided to show you how it would be ;) The jumpsuit of the Squid guards and gloves are completely simulated in Marvelous Designer with subsequent retopology. Also the bed. Boots created using 3D scanning in RealityCapture. The remaining parts of the costume and the interior of the corridor and bedroom modeled in Maya. All textures created and finalized in Substance Painter. I used Maya for character retopology, low poly model creation, rigging, skinning and animation. Project was assembled in Unreal Engine 5. The lighting was set up here. A separate task was to set up a correctly working mirror in Unreal Engine 5 for a plot idea. https://youtu.be/N8lJ5_yJFrI Welcome to the mysterious toy world of Squid Game!
Shaman by Darya Laryukhina on ArtStation.