Hey folks, I just wrapped up my most recent lighting study in UE4 and wanted to share how it turned out.
ArtStation - Lighting Study
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
done in about an hour
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
lighting study by pl on ArtStation.
Practice with lighting one of the characters from Paragon in UE4 - Phase. The background assets are from the Soul: City demo. I'm responsible for layout and lighting.
Did a relight of my previous train station scene, wanted to create a very different mood in this version to contrast with the previous one. There are a lot of custom assets in this including some materials/models and textures and I've also tweaked some existing assets from the Unreal Marketplace Subway Train by Clinton Crumpler https://www.artstation.com/artwork/X02eY Various props are from Free Factory Environment Collection by Denis Rutkovsky https://www.artstation.com/artwork/eaPrz3 Character sketches/stickers are the work of https://twitter.com/KikiVonBubbles
'In space, no one can hear you scream' --------------------------------------------------------- I wanted to study and work on my understanding of lighting, color theory, and composition through values. I took some advice from my peers regarding using an existing scene instead of worrying about also making the art that I want to light, so I grabbed a fantastic scene made by Sungwoo Lee. https://www.artstation.com/leesungwoo/store I had some key goals I wanted to tackle with this project; - Push my understanding of dynamic lighting and advanced reflections. - Achieve an aesthetic inspired by the Alien movies, both the mood and general tone the movies portray. - Experiment with using values to control the composition - Achieve something Taylor Brandenburger said on the podcast, trying to invoke the 5 senses through the image. I am not sure if I have achieved all of these, but it has highlighted how big of a knowledge gap there is when it comes to that stage of creating environments and I plan to spend more time learning more about this skill set going forward. :)
ORIGINAL: https://www.unrealengine.com/marketplace/medieval-interior-set | https://www.artstation.com/artwork/44QDk
Had a bit of time to do another small lighting study. Originally this was just supposed to be a quick copy of a corridor from the Versailles palace but then I decided to make it overgrown and ruined, and then I ran out of time and now I have to go back to proper work :( I was really enjoying working on this one so hopefully I'll come back to it at some point to finish things up. I intended to break things up with some crumbling pillars / broken tiles etc... and just generally add some more detail. Lighting in this one is 100% dynamic. Materials are a mix of Megascans and Substance Designer (the wall material)
A quick 3d light study. The scene is modeled in max, lit in C4D and rendered with Octane.
Hey there! I want to share with you the second work that I did at Sperasoft Lighting Bootcamp #1. This was my first interior lighting experience. The scene is lit by fully static lighting and optimized for game dev production. The idea was to create a warm and cozy mood in the abandoned home of the Finch family. Thanks to an excellent mentor Denis Blinov, I've replenished my knowledge basics and improved my art skills. I studied dynamic and static lighting in detail. Huge shoutout to my Bootcamp mates and Sperasoft staff! Edith Finch from UE marketplace: https://www.unrealengine.com/marketplace/en-US/product/ef-house https://www.artstation.com/denisblinov
https://twitter.com/EnDr_X https://www.instagram.com/corentinwunsche/ https://www.youtube.com/channel/UCFKia7zVqtR8xX718Vm-I_A _________________________________ Sometimes simple lightings, are not necessarily the easiest to do. I love the work of Roger Deakins and i thought that these two environments from Blade Runner 2049 would be a great exercise to learn the Unreal real Time Gl. Well i didn't make a mistake! It was a good exercise. Pretty challenging.
Comme chaque année, cette année encore nous sommes sortis avec les enfants voir les illuminations de la Fête des Lumières. On ne manquerait ce spectacle pour rien au monde. On ne se pose pas la question de savoir s'il y aura du monde (il y en a toujours...
*I only did the lighting and set design, I did not create any of these assets. Classic Mansion by: Anil Isbilir https://www.unrealengine.com/marketplace/en-US/slug/classic-mansion Old Hunters Manor by: Weeping Moon Interactive https://www.unrealengine.com/marketplace/en-US/slug/old-hunters-manor Medieval Dungeon by: Infuse Studio https://www.unrealengine.com/marketplace/en-US/slug/a5b6a73fea5340bda9b8ac33d877c9e2 I love resident evil and survival horror games in general, and stumbled upon an image of a really moody hallway from Resident Evil 7. I thought it would be a great exercise to try and replicate the lighting and overall i'm very happy with how it turned out. It taught me a lot about focusing on details and breaking down images.
Room wooden design