How a game works isn't always immediately clear, but you can say a lot about what the players will feel like by giving them at-a-glance information through visual communication
A thread of dwarves I have drawn, in no particular order:
How a game works isn't always immediately clear, but you can say a lot about what the players will feel like by giving them at-a-glance information through visual communication
Interview with the man who made Vast ooze with personality - Kyle Ferrin
Dungeon Mayhem! Coming in November and I drew it! Here are the characters! My name on like a real #dnd thing! https://t.co/jXLmf48OPW
Day 9 of @thomrey's #MapsAgainstLockdown and this time onto City Maps part 2! 🏙️🗺️2⃣ I've experimented a lot with my approaches to cities, based on what the client wants, practise and because it's fun! 😁 #maps #dnd #fantasy #mapmaking #cartography #StayAtHome #COVID19
This is a signed digital print celebrating Wes Anderson's wonderful stop-motion film 'Fantasic Mr Fox'! 4 bright colors printed on acid-free silk paper with love. Artwork measures 8"x10" on premium matte paper measuring 8.5"x11", ready to be cropped, matted, framed or enjoyed as-is. shipping is 3 bucks, additional items ship for FREE! Perfect for the indie movie or children's book lover in your life! Check out the brand new matching Fantastic Mr Fox tote bag too: https://www.etsy.com/listing/476654494/fantastic-mr-fox-organic-canvas-tote-bag
Kyle also deserves credit for the theming of the suits. He suggested that the suits be aspects of the culture. That single idea pushed Oath from an "idea" to a "game." Here's one of the early drawings he did following some long conversations about how the game would grow.
As part of our August Spotlight on Vast: The Crystal Caverns, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit more about the people behind them. Some designers shy away from the public stage, while […]
How a game works isn't always immediately clear, but you can say a lot about what the players will feel like by giving them at-a-glance information through visual communication
Step back into the enchanting woodland with Leder Games' \"Root: The Riverfolk Expansion\". This expansion introduces you to the Riverfolk Company, a faction that thrives on commerce and trade, and the Lizard Cult, a spiritual faction that seeks to convert the dispossessed creatures of the woods. With the addition of an extra Vagabond, players can now experience a more diverse and challenging game dynamic.\n\nDesigned by Cole Wehrle and illustrated by Kyle Ferrin, the game's artwork is a visual treat, capturing the essence of each faction and the woodland's ambiance. Whether you're trading with the Riverfolk, preaching with the Lizards, or wandering as the Vagabond, every game session promises a unique narrative and strategic depth.\n\nPerfect for both newcomers and seasoned players of Root, this expansion offers cooperative scenarios and bot play rules, ensuring that every game is a fresh adventure. The high-quality components, from screen-printed meeples to custom card holders, attest to Leder Games' commitment to delivering a top-notch board gaming experience. Dive deeper into the world of Root and let the battles for the woodland supremacy continue!