6 architectural offices in Europe and the US (London, England, Athens, Los Angeles) 75 years design experience (senior team architectural experience) 49 international awards (personal and company international awards) 63 conference appearances (influential international conference appearances) 93% award winning projects 91% client satisfaction 4% largest architectural practices operation
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Stereoview of four men posing inside the Pension Building, date unknown.
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"Interior of Electrical Building." Color plate by Charles S. Graham from The World's Fair in Water Colors. Size of original document approximately 8.8 x 11 inches. 1893. Digitial Identifier: GN90799d_WFWC_14w World's Columbian Exposition Collection at The Field Museum
I have plenty to do on the foyer and entryway projects, but I took a slight detour to make some interior storm windows for the office/laundry. Many people across the country are experiencing record low temps. While our weather here is seasonable, that translates directly to brrrrr. Building interior storm windows has been "on
Industrial Building Interior 3 This model was made using real world scale for main shapes and details. The hall can be resized fairly quickly. Basic modeling skills required. The model has clean and low topology, only floor mesh is non-overlapping UV unwrapped and textured, rest of the scene is ready for UV unwrapping and texturing. You’ll get everything what can be seen on images. Building dimensions: 36 m x 80 m x 12,5 m (WxLxH) Without extra assets: Verticles: 39 892 Faces: 29 118 Triangles: 54 303 With extra assets: Verticles: 104 331 Faces: 84 566 Triangles: 165 433 Floor texture: Basecolor: 2048×2048 Normal: 2048×2048 Roughness: 2048×2048 The product comes in 4 fo
Industrial Building Interior 6 This model was made using real world scale for main shapes and details. The hall can be resized quickly. Basic modeling skills required. The model has fairly clean and low topology, only floor mesh is non-overlapping UV unwrapped and textured, rest of the scene is ready for UV unwrapping and texturing. You’ll get everything what can be seen on images. Building dimensions: 121 m x 181 m x 14,7 m (WxLxH) Without extra assets: Verticles: 210 444 Faces: 134 957 Triangles: 271 612 With extra assets: Verticles: 425 099 Faces: 315 235 Triangles: 631 200 Floor texture: Basecolor: 2048×2048 Normal: 2048×2048 Roughness: 2048×2048 The product comes i
Elevator walls are hand inlaid with 12 varieties of local hardwoods. All over the walls and exterior polished brass doors are depictions of sea snails, skate, crabs, turtles, carp, scallops, seaweed and sea horses, as well as the transportation media of the era. (I like the seahorse on the floor) Intricacy of inlay shows best in large size. It was busy as office buildings always are, so I had to wait as each elevator arrived, hoping its passengers would leave QUICKLY before the doors shut, so I'd have enough time to get a quick shot. Inside shots were too close. It took a few "pounces" and some odd looks from passers-by but hey, I got a shot - of sorts :)
Algorithmic Architecture Style
Parametric Architecture Style
AI Architecture Style
Industrial Building Interior 3b This model was made using real world scale for main shapes and details. The hall can be resized fairly quickly. Basic modeling skills required. The model has clean and low topology, only floor mesh is non-overlapping UV unwrapped and textured, rest of the scene is ready for UV unwrapping and texturing. You’ll get everything what can be seen on images. Building dimensions: 36 m x 80 m x 7,8 m (WxLxH) Without extra assets: Verticles: 22 706 Faces: 20 605 Triangles: 37 205 With extra assets: Verticles: 87 145 Faces: 76 053 Triangles: 148 335 Floor texture: Basecolor: 2048×2048 Normal: 2048×2048 Roughness: 2048×2048 The product comes in 4 fo
Industrial Building Interior 1 This model was made using real world scale for main shapes and details. The hall can be resized fairly quickly. Basic modeling skills required. The model has clean and low topology, only floor mesh is non-overlapping UV unwrapped and textured, rest of the scene is ready for UV unwrapping and texturing. You’ll get everything what can be seen on images. Building dimensions: 92m x 242m x 10,7m (WxLxH) Without additional assets: Verticles: 183 715 Faces: 125 931 Triangles: 257 184 Floor texture: Basecolor: 2048×2048 Normal: 2048×2048 Roughness: 2048×2048 The product comes in 4 formats: 3ds, obj, fbx along original blend file. After purchase you’ll get m
Shot from third floor. View of the clock, shops and people. Located in Sydney
This is a model of real world Industrial building interior made by professional architect. Mesh is low-poly with high-poly INSTANCED objects, allows you to easily build up the additional details, edit geometry. Product dimensions: 100m x 110m x 25m Originally created with 3ds Max 2011 USAGE This model is suitable for interior visualization, animation, realtime and game use, architecture, consulting, education. Units used: Centimeters GEOMETRY The models mesh is high quality, with clean edge flow. MATERIALS This model contains V-Ray materials, JPG and TIF textures. All objects are UV mapped. All materials are named properly. ADDITIONAL NOTES No third-party plug-ins needed
Welcome to a new SMP let's play series set in 1.21 Minecraft! In this series, members must complete tasks in order to get points and level up through the ran...
Mods • Cocricot • Optifine • Just Enough Ids • Bibliocraft • Asphalt mod • Mr Crayfish Shaderpack • BSL Texture Pack • Cocricot Thanks for watching • Save + Follow for more
Building interior window insulation panels