This is "tiny Example - Houdini procedural Modelling" by Gero Helmreich on Vimeo, the home for high quality videos and the people who love them.
When XSI "murder" was announced, I started learning Houdini. Diving into this powerful software & rediscovering 3D from a procedural POV is an amazing…
This is "Houdini procedural noise grow" by Mariusz Wesierski on Vimeo, the home for high quality videos and the people who love them.
Get the HDA from my gumroad page: https://gumroad.com/l/dqSuBFor more Houdini assets & tutorials, visit: http://tutorials.yan.roAsset allows you to easily i...
This is a quick capture of my rose maker tool in Houdini. It is capable of adding variation in size, petal counts, shape etc... It also avoids self-intersections,…
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Ever been on a date that's so bad that you just wanted to leave and be done with it? Here's how to make like Houdini from a bad date...
Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes about 5 minutes to generate the final high poly. The textures are triplanar mapped to the lowpoly mesh through various blends in Substance Painter and uses Megascans. The grass is also Megascan assets scattered procedurally in Houdini and rendered in Marmoset Toolbag 3. All in all it takes about 9 minutes to go from blockout to final in game asset.
showing how to create procedural cracks on any 3D model.-Create geometry-Fracture the geometry-Remesh the geometryIt is a simple and effective way to get pro...
In this video you will learn how to use some simple VEX and the UV layout SOP to automatically and interactively create UV tiles. This is a reupload my first...
Houdiniでビルのプロシージャルモデリング。簡単なチュートリアル。ほぼpolyextrudeだけで作っています。たぶん一番簡単なやり方だと思う。
Are you tired of running simulations to make your smoke trails? Follow this tutorial to help you setup your very own procedural smoke trail system.
Twitter: Twitter.com/Atti3DPatreon: https://www.patreon.com/AttiDiscord: https://discord.com/invite/JWQm3E88YRMotion Primatives: https://attimp4.gumroad.com/...
This is "Growth FX in Houdini" by Berika Lobzhanidze on Vimeo, the home for high quality videos and the people who love them.
Udemy House Tutorial: https://www.udemy.com/game-asset-creation-with-houdini-f/Thinking Procedural Discord: https://discordapp.com/invite/b8U5HdyI show how t...
Houdini Tutorial Procedural Modeling [escalator] Download: https://www.artstation.com/a/10610308 In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps. How to add collision, and assign UE4 materials. In the second part you will study more advanced techniques of procedural modeling, tools development (1_Group Select, 2_ProceduralBox With Cables) and procedural uv creation. We will also create procedural uv for trim textures.
Tutorials - Houdini Tutorial Megastructure Generator [ Procedural Modeling ], USD $95.00. ➖ ➖ ➖ ➖ ➖⬜️What you will learn:◻️In this tutorial, you'll learn how to use Houdini's powerful procedural modeling tools to...
Tutorial showing some ideas on creating layered rocks in Houdini. This was recorded to be included in my four part article series about procedural game asset...
This is a tutorial showing how our muscle, collision, and skin wrinkle network was used and created in Houdini 11.