Illumination Studios Paris is hiring Houdini Environment Artist with strong knowledge of Houdini, Maya, and Speedtree.
Developing some tools to generate scifi panels/greebles for my short film... way too lazy to make them manually haha. It's actually pretty challenging since…
I recently released a new tutorial series about Houdini on my gumroad. And this one should be particularly exciting if you are looking to generate procedural cliffs either for concept, environment work or ocean simulations. More info on this page : https://gumroad.com/products/pYaGH
Completely procedural cliff pieces created in Houdini, all images are variations from the same graph - an on going bit of learning
Learn the basics for procedural modeling with Side FX Houdini, covering concepts creating a fence asset that can be manipulated and changed in real time.
-Procedural Modelling / Animation Tutorial in Houdini, Render in Blender's Cycle. => hipfile available for free in my store ! I stumbled upon some pictures of a building called the Gallery of Cloaked in Bricks (Teheran Iran)... I though this structure would be an awesome case to bring in Houdini and animate the rotation of the bricks ! So showing how to set this up in this tutorial
Pues por aquí os dejo el tutorial del último proyecto! Vamos paso a paso siguiendo este workflow para trabajar con partículas y conseguir este efecto. Si ten...
Houdini Tutorial Procedural Modeling [escalator] Download: https://www.artstation.com/a/10610308 In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps. How to add collision, and assign UE4 materials. In the second part you will study more advanced techniques of procedural modeling, tools development (1_Group Select, 2_ProceduralBox With Cables) and procedural uv creation. We will also create procedural uv for trim textures.
This is just a quick setup using the Cloud Rig from the Houdini shelf tools. With more variance in cloud types and noise I think it would look very realistic. Render…
Learn how to create the automatic level generation plugin in Houdini for UE4.We will focus on techniques automatic level design generation. Helps you find the perfect design.
Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes about 5 minutes to generate the final high poly. The textures are triplanar mapped to the lowpoly mesh through various blends in Substance Painter and uses Megascans. The grass is also Megascan assets scattered procedurally in Houdini and rendered in Marmoset Toolbag 3. All in all it takes about 9 minutes to go from blockout to final in game asset.
Codrut Bolborojan shared his thoughts on creating realistic CG-clouds.
This simulation was done in Houdini with BulletSop. There were more than 18,000 convex pieces and many many constraints, it took me about 1.5 hours to simulate for…
Introduction to FX using Houdini with Saber Jlassi. Week 1's Assignment. A procedural modeling practice. Features: Works with profile curve. Toggle…
This session will be focused on generating HeightField terrain textures within Houdini. Specifically it will cover the basic pipeline of taking mask and height information…
In this video I'm showing how you can create a flocking simulation as an agent system based on Boids system by Craig Raynolds using Houdini. * References:htt...
How to create Swarm Intelligence within Side Effects Houdini working with the BIODS algorithms to create flocking behaviours.
Houdini Tutorial Procedural Level Design in Unreal Engine 4 Learn how to create the automatic level generation plugin in Houdini for UE4. DOWNLOAD link https://gumroad.com/rart NEW chapters! NEW elements in HDA interface! NEW "Documentation_Creating_Procedural_Level_Design" With audio commentary.
Found some time to integrate a little Houdini into my pipeline for this project! Throughout outskirts there are many destroyed brick buildings and I decided to use Houdini to construct rapid Booleans and auto placement of bricks along destroyed wall sections! This allowed for rapid iteration of complex destruction areas all in Maya's interface through a Houdini Plugin. We also integrated Houdini generated erosion masks as the baseline normal and blend for the materials in the mud trenches. ND games are a monumental team effort, Thanks to everyone that helped out in this level! And a big thanks to anyone who's uploaded one of the many excellent free Houdini tutorials out there!