Weapons, Properties, Materials by CreepOshiri
World building can be a huge undertaking. You can put countless hours into it, so you need to figure out much depth and scope you want or need. What are your goals? How can you improve your world by asking questions? Do you want to breathe life into the world with unreliable narrators?
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Maps shouldn't be pretty. When you're worldbuilding, you need to break things, regularly. Here's how to use a series of map sketches to build your world
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This 246 page compendium contains 23 subclasses, 8 spellcasting feats, 134 spells, 213 spell variants, 85 monsters, 30 magic items, 4 races plus 12 new subraces each with racial feats, and even more! The great news is that just like all of D&D Unleashed, it’s entirely free to download and use!
Everyone likes different kinds of DnD. For me, my favourite experiences have been roleplay intensive, testing the boundries of the world, and involve just the right amount of silliness that means everyone has a good time, without going overboard and destroying the credibility of the world we're playing in. When I DM, I try to include different aspects of DnD to cater to all my players' preferences, but since it's imperative that I'm having fun as well, a lot of my homebrew rules tend to lean tow
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The road from the southeastern gate leads to a long stretch of rolling hills. Most out-of-towners—vacationing families, delivery trucks, backpackers—come into Spirewych through this gate. The images decorating the stone show those who have visited Spirewych throughout history: cloaked travelers bearing walking sticks, tarp-covered caravans, horses with riders and—oddly enough—bundles of broomsticks. This map features […]
It is fair to say that Darkest Dungeon has captured my attention and imagination in recent weeks. The game’s aesthetic vividly portrays how exploring dungeons and fighting foul monsters is a danger…