Hogwarts Legacy Professor Fig‘s Classroom
Transform your classroom into a magical realm with these fun Harry Potter Classroom Descriptions! Liken each course to one in the Hogwarts world, allowing your students to dream a little while thinking of their educational choices. Many of our muggle classes have a magical connection and this poster...
#harrypotter #hogwarts #harrypotterworld #shiftingtohogwarts #shiftingvisuals #shifting
Is year 2050 at Hogwarts
Harry Potter Hogwarts Classroom - 3D Game Environment. Finally after months of effort and stealing time from my family the Hogwarts Dark Arts Classroom environment is finished. Modeled in 3ds max, Sculpting in Zbrush, baking & textures in substances painter, rendered and animated in Unreal Engine. Artwork is credited to the brilliant Artist Ognyan Zahariev at Ubisoft Sofia. The whole idea of this exercise was to develop and improve my texturing workflow and my love for Harry Potter films. I highly recommend Ognyan Tutorial go check it out. My gratitude and Thanks to Mr. Ognyan Zahariev https://www.artstation.com/ognyan
Hogwarts
Ancient runes classroom #hogwarts #harrypotter
Screenshot & Editing by @Serelume
Hogwarts
Hogwarts
Hogwarts Legacy atronomy classroom by night
Hogwarts
A collection of work I did on Hogwarts Legacy while at WB Games - Avalanche before the game was finished. I decided to just handle this a dump and write a bit about it. This doesn't encompass everything I worked on. But it is the bulk of it and some of the work I'm most proud of from my time with the team. Most of my Hogwarts work was focused on the School Side of things. This includes: the Central Hall/Tower, Viaduct, Defense against the Dark Arts Tower, Astronomy Tower, Transfiguration Classroom, Divination Classroom, Belltowers North Hall/Tower and Library. This is specifically lighting focused, I also created blueprints and other helper tools for the artists across teams to use. The light fixtures and windows were a big part of it. I might take some time and write up a blog about that experience. I might also break these out and do breakdown of some of the areas. But for the time being Id like to call attention to two areas. The Central Hall and the DADA Tower. Both of these areas were tricky, but also I feel some of highlights of my time there. The Central Hall is a main junction so it got a lot of time and focus. It was a huge area that butted up to the Viaduct Entrance, another large area, so balancing perf in these areas was tricky. That as well as paying respects to both areas and the areas it connected to was a lot of fun. I really got to push our tech and systems. Secondly, the DADA tower...the "white whale" as we called it. It was just a bear to wrestle, the open floorplan, the stairs, the way the shapes and classrooms intersected... I think most people on the team touched it at one point and it landed on my desk at the end. I spent actual months working on this area and by the end it was a house of cards. But all things considered it worked out really well and was a fun puzzle to tackle. I couldn't have done any of this without the team. Seriously, I can't express enough how awesome these people are. Modeling Cred: Jack Black, Kevin Keele, Boston Madson Lighting Lead: David McClellan (the lone ranger to my tonto) Art Director: Jeff Bunker
There are so many free and DIY ways to decorate a classroom like Harry Potter. From posters to printables and small accessories, get inspiration here!
Hogwarts
Hogwarts
Photos: Huber Heights teacher transforms classroom into Harry Potter world (Photo courtesy Morgan Kurtz/Facebook){ }
Hogwarts