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Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.
Game ready asset focusing around realistic texturing and hard surface modeling. Project also gave me the opportunity to try out the live boolean method using Zbrush. 1 x 2k texture set with PBR metallic/roughness workflow. All images are rendered in Marmoset. Detailed breakdown - https://gamesartist.co.uk/rphandrill/
Hard surface model made in blende futuristic sci-fi dumpster this is used as burner for organic maner
几张好看的切割 - Ben Bolton
The Coherent X-ray Imaging experimental station at SLAC's Linac Coherent Light Source is specialized for X-ray crystallography experiments. (Brad Plummer/SLAC National Accelerator Laboratory)
[EN] This is a little demonstration of mechanical thread rigs for two jobs in VetorZero - Lobo - Animatorio. It uses expressions in order to run the thread without…
Get set: www.cgtrader.com/3d-models/space/spaceship/mega-pack-kitbash-400-details Mech Warrior Builder Kit 14 of 20
ジムスナII 再開 首周りを少し変更と脇腹の彫り込み ウマ娘しよう
スピードと突撃性能を向上するべく、各装甲を軽量化した高機動型ケンプファーを目指して、製作しました。…|TAKACHINGさんのガンプラ作品
Robin Schindele on Behance
This is the final render maxim. Textures are set from 1k to 2k, with a few elements increased to 4k resolution for presentation purposes. If you want to learn how I create such complex materials, join the Discord server. There, we share secret techniques of black magic passed down from generation to generation, along with video tutorials available on my Discord channel. Link to the channel in my resume. Have a great weekend!
Sci Fi test helmet used to test out early PBR tests for MCC: Halo 2 Anniversary, discussed superficially in my GDC 2015 presentation, and super in depth in my YouTube channel www.twitch.tv/pavmike https://gumroad.com/pavlovich https://cubebrush.co/pavlovich https://www.youtube.com/user/Pavlovich2005/playlists http://3d.cgmasteracademy.com/instructors/michael-pavlovich.html
ISS022-E-066919 (17 Feb. 2010) --- The International Space Station's Tranquility node and its Cupola are featured in this image photographed by a spacewalker during the mission's (STS-130) third and final session of extravehicular activity (EVA).
こんにちは! 今回はトポロジーについての紹介と、人型モデルにおいてのメッシュの流れを紹介します! Blenderでモデルを作る際に必要な考え方や知識なのでこの際に学んでいきましょう! トポロジーとは? モデリングにおいてのポリゴンの流れのこ
Source >>> http://alexjjessup.deviantart.com/art/AK337-393171376 Modular guns are h-o-t and I aint made one in a month or two so let's get it done
Quick Lamps speed model just for fun