Some fish props I've made for an upcoming environment Concept by : https://www.artstation.com/jennymati https://www.artstation.com/artwork/Gegezd
Water Tower - Game prop -Modeling in 3dsMax and Zbrush -Texturing Substance Painter and Substance Designer -Render Marmoset Toolbar
Hello! I am game artist+developer and graphic designer from Lahore, Pakistan.
Bernhard Van Der Horst shares a detailed breakdown of his Necronomicon project, a complex game prop design he created for Darkside Media. How did you go about connecting with Darkside Media? How do you feel the collaboration helped you to develop your portfolio? Darkside contacted me via email around April 2016 after viewing my portfolio […]
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hi well i mentioned my armour diagrams thread have some work some vader chest box is they at now img 2ailhzby http 58 i17 46 photobucket 46 albums b71 cantinadude paint 20scheme 20diagrams chestboxanh1 46 jpg img 2ailhzby img 2ailhzby http 58 i17 46
Hello! I am game artist+developer and graphic designer from Lahore, Pakistan.
I want to show you my new personal artwork, the game ready Tactical Gameboy, inspired by Kieren (WJ) Yong's concept https://www.artstation.com/kwenjy I also wanted to practice in texturing a bit more and decided to make two variations of the texture. _________________________________ Software used: · Low poly – Maya · High poly – Zbrush · UV Mapping – RizomUV · Baking – Marmoset Toolbag · Texturing – Substance Painter · Rendering & Presentation – Marmoset Toolbag & Photoshop _________________________________ Polygon count: 4.7k _________________________________ Feedback is welcome
Dmitry Parkin shared a few details of his workflow in ZBrush for sculpting a complex glove and gave several tips for beginners.
Water Tower - Game prop -Modeling in 3dsMax and Zbrush -Texturing Substance Painter and Substance Designer -Render Marmoset Toolbar
Low poly game prop throne. Modeling 3ds Max, sculpting ZBrush, texturing Substance Painter, baking Marmoset Toolbag.
Got really deep into doing some 3D modeling for this project. Awesome to learn the whole concept->Unreal game asset pipeline. Wish I can post more of the 3D views of the weapons... there's a limit to the models you can post on sketchfab which is a bummer....:( Check out the other Concept artists: https://www.artstation.com/dustandhalos https://www.artstation.com/amandakiefer https://www.artstation.com/dscher and the 3D artists: https://www.artstation.com/danaklaren https://www.artstation.com/n8studios https://www.artstation.com/royamaguchi
Stylized pbr prop model based on a concept by Ekaterina Shapovalova: https://www.artstation.com/rin. Modelled in blender, sculpted with zbrush, texturing in substance painter and rendered in toolbag 3
This is one of the props that I'm preparing for my current personal project in UE4.
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