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My store: https://brainchildart.com/ Other parts: https://www.youtube.com/watch?v=8LbfWokMQDU&list=PLob6hbUtmU2MrcbzLJyaEoEPFykZ4fgMb------------------------...
My store: https://brainchildart.com/ Other parts: https://www.youtube.com/watch?v=8LbfWokMQDU&list=PLob6hbUtmU2MrcbzLJyaEoEPFykZ4fgMb------------------------...
Fluffy stylized foliage! Plus some behind the scenes footage of the creation process.
Producing Dragon Age Inspired Environment
Some Reeds, Cattails and lush grass set I recently made for UE 5 LANDNAV simulator game. Both HP and LP done in SpeedTree with some UV's adjustments and vertex painting done in Maya. Feel free to take a closer look at this guys on my SketchFab https://sketchfab.com/3d-models/common-reeds-phragmites-australis-set-9f16dbe563134054b62c903018a1d424
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Top down isometric architecture from the game hades, Game design, 4k ai generated art, game development, game developer, game dev, inspiration, background art, setting art, background inspiration, setting inspiration, columns, roman columns, era themed, time era influence, style, multiple item sprite sheet inspiration art, ancient ruins, jungle, theme, game art game inspiration, brainstorming, ideas, brasil, brazil, India
Art for Cooking Paradise (Grand Cafe Story now) match-3 game (Available on Google Play) All rights belongs to Swg Games Lab
Download the PDF Files here http://www.purepolygons.com/blog/3d-magazine-tutorials-and-showcases Questions and Feedback here: www.facebook.com/purepolygons I recently was lucky enough to be featured twice in 3D World Magazine and once in 3D Artist Magazine. It was a great honor for me and at the same time I was able to contribute back to the community and provide some great tips for foliage creation in video games. I hope you all enjoy it and if you do perhaps your friends will also :) Thanks everyone!
Hello! Here are some Speedtree assets used to populate the High Desert regions of the MMO game ATLAS. Created using Speedtree 8, Megascans, Photoshop, Zbrush, Substance Painter and Unreal Engine 4. Not responsible for level design or assets other than listed on model sheets. You can check out ATLAS at: https://www.playatlas.com/
For SMITE's new Arena map, I was responsible for creating the ground level foliage that we used for this game mode. Some meshes and textures I had initially developed for Conquest and adventure modes, but were re-visited and improved on for Arena. Hera in Greek mythology is symbolized with lilies and lotuses, so we thematically included these plants for lore.
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Si vous ne savez pas comment sauter dans ce guide de Legend of Zelda Link’s Awakening, nous vous expliquerons comment le faire.
ArtStation - game assets
Green foliage icon. Cartoon bush. Game landscape element isolated on white background. Download a free preview or high-quality Adobe Illustrator (ai), EPS, PDF, SVG vectors and high-res JPEG and transparent PNG images.
Something different - playing around with some simplified/stylized materials recently Done in Designer / Rendered in Marmo
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Crash 4 and its Artbook are now released and It's about time I can share with you all my work on Crash Bandicoot 4! I had the immense privilege to work on Crash 4 as a freelance artist for Toys for Bob & Activision. I am so proud to work with such talented artists Didier Nguyen and Florian Coudray on this theme. Art Director: Josh Nadelberg https://www.artstation.com/floriancoudray https://www.artstation.com/kyu