Do you want to learn how to plan a video game? Have you ever dived right into developing a game, but found yourself having to constantly change aspects of the design or the gameplay due to a lack...
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Have a look at a simple and interesting description of the level design tests, created by game designer Robert Yang.
In this tutorial, I'll explain how to design levels for video games, based on my experience as a designer for the Ratchet & Clank, Resistance, and Skylanders franchises. I'm not going to dive...
Never bite off more you than you can chew, or at least so my various elders have told me while growing up. In my younger days, building games was in some ways harder and in other ways easier than it is today.
In this tutorial, I'll explain how to design levels for video games, based on my experience as a designer for the Ratchet & Clank, Resistance, and Skylanders franchises. I'm not going to dive...
Here's an infographic outlining the process of Game Design, Production, Programming, Game Development, QA Testing, Deployment, & Marketing.
In November 2016 I met Denis (@darftey). He’s a pixel artist. One of the best I’ve ever met, actually. We teamed up to develop Fuzeboy. It shouldn’t come as a surprise that since then, the development of KREN has been put on hold indefinitely. We’re pushing hard on this mobile platformer game. There is still...
Platformers have been popular since the dawn of games; from Super Mario Bros. to Celeste. How can you nail the level design of your platformer game?
Download this Premium Vector about Retro 2d arcade game level platforms background, and discover more than 147 Million Professional Graphic Resources on Freepik. #freepik #vector #platformgame #cartoongame #2dgame
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.
Platformers have been popular since the dawn of games; from Super Mario Bros. to Celeste. How can you nail the level design of your platformer game?
From the GoNintendo Archives
Pierre-Henri Paitre gave a detailed talk on a marvelous Unity project called e-Ro.