Gaam | 20↑ Entrapta & Hordak centric spop side blog Please do not repost, edit, or use my art.
New screenshots with the graphics enhancement of the Marching Fire expansion :) Here are the buildings from the map The Sentinel that I did the modeling :) I didn't do the props (Textures, Lighting and Level Art are made by other team members)
New screenshots with the graphics enhancement of the Marching Fire expansion :) Here are the buildings from the map The Shrine that I did the modeling :) I didn't do the props (Textures, Lighting and Level Art are made by other team members)
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FH fanart https://www.etsy.com/listing/652584422/11x17-samurai-knights-and-vikings-combo?ref=shop_home_feat_3 https://www.twitch.tv/eriklyart http://www.eriklyart.com/ https://www.instagram.com/eriklyart/ https://twitter.com/Eriklyart
The Foresti set is one of the event weapon sets for the Raider hero. This set was only available during the Black Prior's Riposte event. *Star Weapon
Choose to live a set apart life. During the age that we live in, it is becoming increasingly difficult to differentiate between a Christian and a person of the world. Many people who call themselves…
Ubisoft’s newly announced IP, For Honor, takes place in an alternate time period akin to that of the Dark Ages, a time of endless conflict between the title’s three warring factions. After unveiling
Paintover and B/W comps for the Shard map. For Honor © 2017 Ubisoft Entertainment.
*I repost my old work on this map for the graphic update done for the marching fire expansion. My mandate on the season 4 of For Honor was modeling the Capture point area in the center of the The Gauntlet map (interior and exterior). I helped on the level art and optimization around the pieces that I worked on, but not on the whole map. Level artist : Alexandre Voyer texturers : David Lajeunesse,Pascal Bariault, Andrew Waddingham Level designer : Patrick Haslow
Studio Gobo, in partnership with Ubisoft Montreal, worked on creating new multiplayer maps in For Honor. I worked on The Harbor as a level artist with Senior level artist Paul Armstrong. The main area I focused on was Capture point A - The Bunker, taking the area from blockout to final. Also general modeling support and polish throughout the level Lighting Artist: Carl Ross Concept Art: Damian Buzugbe Textures: Team at Ubisoft Montreal and Cheng Du
Find For the Honor of the School (Esprios Classics) by Ralph Henry Barbour at Blurb Books. Ralph Henry Barbour (November 13, 1870 – February 19, 1944) was an Ame...
#honorofkings
If we are seeking to establish a work that will remain for all eternity, if our lives and what we do are to last the test of time, then the motive and the means must be centered and dependent upon the Lord. - KP Yohannan
Next to the majestic birds, on the grassy plains of the Myre, beneath the rainy gates of heaven, the heroes of her people have gathered, wielding weapons for the sake of their own myths. They say gods beget miracles, but humans beget legends. One of those is a story of Musashi, a renowned warrior many would soon compare to a god. (by Lord Illumunios) I have been working on this drawing since late February 2018. To be honest I underestimated the size of the illustration before I went into it and only found time to add it together bit by bit. I used every reference material that I found and nvidia Ansel was a very good friend of mine. At the beginning of May Ubisoft announced a For Honor fanart contest and immediatly deep dived back into the illustraion. I really enjoyed to work on it as everything came together just like pictured in my head. For Honor by Ubisoft Montreal Submission for the For Honor: The Rite of Champions Community Creation Contest #FFHEROCREATIONS