little women
Chronicling my obsession with modern dollhouses and miniatures.
Take a peek inside a modern home office with an ergonomic workspace that inspires comfort and creativity.
*I repost my old work on this map for the graphic update done for the marching fire expansion. My mandate on the season 4 of For Honor was modeling the Capture point area in the center of the The Gauntlet map (interior and exterior). I helped on the level art and optimization around the pieces that I worked on, but not on the whole map. Level artist : Alexandre Voyer texturers : David Lajeunesse,Pascal Bariault, Andrew Waddingham Level designer : Patrick Haslow
*I repost my old work on this map for the graphic update done for the marching fire expansion. My mandate on the season 3 of For Honor was modeling the big viking Hall (exterior and interior) area in the Viking Village map. I helped on the level art and optimization around the pieces that I worked on, but not on the whole map.I added this time some of my modular assets below :) Level artist : Alexandre Morin texturers : David Lajeunesse,Pascal Bariault, Andrew Waddingham Level designer : Kim Ouellet
*I repost my old work on this map for the graphic update done for the marching fire expansion. My mandate on For Honor was modeling environments assets for the game.It's mainly architecture and structures assets of the samurai faction : temples, gates, houses, bridges,ramparts, walls, broken walls, stairs, cranes, destrutibles jugs,etc. I did the optimization and the level art linked to those parts. the textures are made by our wonderful shader/texture team :)
*I repost my old work on this map for the graphic improvement done for the marching fire expansion. My mandate on the season 2 of For Honor was modeling the green temple and the shrine area in the Temple Garden map. I helped on the level art around the pieces that I worked on, but not on the whole map. I Also worked on optimization on all the map at the end of production.I added this time some of my modular assets below :) Level artist : Charles Faubert, Emi takeshita texturers : David Lajeunesse,Pascal Bariault, Andrew Waddingham Level designer : Patrick Haslow
Discover the Centre for Development Studies by Laurie Baker, a masterpiece of sustainable and vernacular modernism in Kerala. Explore its design philosophy, architectural features, and lasting impact on context-sensitive architecture.
Here are the Huge Cliffs I sculpted in ZBrush for the Marching fire expansion (walled city map).Each rocks have ~6k triangles.It was also my first time using marmoset for Baking normal map,such a powerful tool! Finding the right pipeline for making these rocks were challenging for us, as the game have its limits and constraints.However, at the end we learned so much and I had fun doing something different :) -low rez scan provided by Martin Chia Ken Oung -2nd tiling texture set made by Isabelle Gagnon -Sculpt & Low rez version,baked normal and tweaked shader made by me *if you have any questions about how I made the rocks,the workflow we used or who did what,feel free to ask.
Old Bridge plans sendoff for 16-year-old
A blog about architecture and design in Kerala. Kerala architecture. Architectural writing
One of my mandate on For Honor - Marching Fire was modeling the Entrance of the first fortress ( interior, exterior and destroyed assets). I also made interior rooms and entrance on other areas in the map. I helped as well on the level art and optimization around the pieces that I worked on, but not on the whole map. If you’re interested to know more about who did what, I’ll be happy to answer! Principal Level artist : Alexandre Morin texturers : David Lajeunesse,Isabelle Gagnon
Tumblr. Pure effervescent enrichment. Old internet energy. Home of the Reblogs. All the art you never knew you needed. All the fandoms you could wish for. Enough memes to knock out a moderately-sized mammal. Add to it or simply scroll through and soak it up.
I am nervous but can't wait to start this one. I think it's make a perfect Michael Myers and Laurie Strode but we will see thats the plan. Have to finish...