با هر نفس به یادتـ...🥺🫀
Farzad Farzin
This work is Inspired by Sebastiano Ricci painting "Perseus Confronting Phineus with the Head of Medusa".This personal project took me about four months to be finished.and built in two separate scene and after reducing polygons to 50 percent with decimation master in each scene,all transferred to the main scene and ended up with about 580,390,101 polygon and 315 subtools.I hope you like it. https://www.instagram.com/farzadmalekiart https://www.facebook.com/frank.maleki https://www.facebook.com/FarzadMaleki3DArtist/
I had the pleasure to work on director Dan Trachtenberg's PREY, the latest installment in the PREDATOR universe. AND once again I had the privilege to work with and supervised by my mentors and creature creation masters Alec Gillis and Tom Woodruff Jr. of Studio ADI. Because of Tom and Alec this was the 4th time I got to work on a Predator design. These projects are very collaborative so my design work was being integrated with designs by the very talented Michael V. Eppinette, Justin Fields and Justice Joseph. Based on the design brief, I usually do a few quick concept sketches to help set some visual markers, specifically to help myself kind of see the whole character and get into the mindset of this new creature, even if the end design is not going to look like what I drew. The initial brief had a more "horror" direction to it. I got to explore a new take on Predator armor. The concept was "what if small sections of armor were stitched or branded into their flesh".... OUCH! Because of my Industrial Design background, Tom and Alec also had me focus on figuring out a new set of weapons, med kit, and shield... but it also all had to look like it predated the more modern Predators we've seen so far. It was a fantastic project, and I am so thankful to have been brought in once more to contribute to this fantastic PREDATOR universe with such a talented team. Thank you Tom and Alec!
ZBRUSH SCULPT
This is my take on the BATMOBILE. I wanted to design a more organic and fluid design, and specifically avoiding the current trend to make everything more faceted, bolted and deconstructed forms. I wanted to use a high tech shell that hides a hard hitting array of military hardware, advanced electric fuel cells and jet turbines... that's right: Batman is Carbon Neutral! It was also designed to be comprised of modular components so it could be customized based on mission specs.
My recent personal project,ZBrush ,Maya,XGen, rendered by Arnold
in 2018 Daybreak Studios hired me for about 4 months to help visually reimagine their MARVEL MMO production. I got to work yet again with the amazing Emmanuel Valdez. His vision for this MARVEL universe was a "what if" it all took place sometime between the 1950s and 60s, combining MID CENTURY MODERN styling with MARVEL tech. This new world would be out of our own past but Making a virtue of having a variety of technologies become ubiquitous 100 years a head of our own development. It was a fun and fantastic exercise in visual development and reimagining a very familiar universe but in hopefully and fun and new way.
Inspired by a painting
Back in 2016 I had the pleasure to work on director Shane Black's THE PREDATOR. Once again I had the privilege to work with and be supervised by my mentors and creature creation masters Alec Gillis and Tom Woodruff Jr. of Studio ADI. This was the 3rd time I got to work on a Predator design. Based on the design brief, there was going to be an Emissary, a human Predator hybrid, and a giant Predator. I usually do a few quick concept sketches to help set some visual concepts, specifically to help myself see the whole character and get into the mindset of this new creature, even if the end design is not going to look like what I drew. I got to explore Predator HOUNDS, and a new take on Predator armor as well. The Emissary description evolved as I worked on it. At first trying out some more traditional Predator trophy garb, and later I was asked to explore more advanced, really smooth and streamlined armor/equipment designs. The concept of a hybrid Predator was very intriguing, but I only got to supply 2 sketches towards that idea. I'm so thankful to have been brought in once more to contribute to this fantastic PREDATOR universe with such a talented team at StudioADI. Thank you again Tom and Alec!
From the Como Park Zoo & Conservatory