Spook has been creating fantasy maps for the past three years and is absolutely killing it! We interview him and share his gallery of intricate fantasy map art with you all.
Author Christopher Paolini shares tips for how to map your fantasy world and how the process of making your map can inspire new stories as part of your world-building process.
Once the whole thing is clear, though, the One Piece world map is easy to understand and read, especially for people who have watched past the Reverse
EotBeholder on Deviantart nails decades of derivative genre fiction and gameplay with "the only fantasy world map you'll ever need." Wow, almost four years later and this thing just exploded.…
Faerûn (pronounced: /feɪˈruːn/ fay-ROON[2] listen or: /ˌfeɪɛrˈuːn/ FAY-er-OON[3]) was a major continent on the planet of Toril.[4][5][note 1] Someone should have dared, long ago, and done so as often as it took to break you of this serenely wrong view of the ways of the world. Hear this, Narantha, and hear it well: Faerûn is not going to change to your will. Either you must change to dwell in it, or it will break you.Florin Falconhand of the Knights of Myth Drannor[6] The word "Faerûn" was a m
About the book, Publisher’s Weekly (which gave it a starred review) had the following to say:
Europe was the location of powerful states that frequently competed with each other. They took part in bloody wars and weaved diplomatic intrigues behind the scenes. In this confrontation, satire was not only an art form but also a dangerous weapon.
About the book, Publisher’s Weekly (which gave it a starred review) had the following to say:
Maps of Oz have been produced almost since the beginning of Oz literature. Along the way they have embodied one of the many inconsistencies that seem almost characteristic of Oz. Any map of the subject must be rooted in the description of the Land of Oz given by L. Frank Baum in the first Oz book, The Wonderful Wizard of Oz, which details the four separate countries of Oz in the four cardinal directions, with their names and characteristic colors. (The term "Gillikin" is not introduced until the
Esoteric timeline of the History of humanity on Earth, including the civilizations of Lemuria and Atlantis.
Real-world geography has nothing on these.
creating South-East Asian Fantasy world building
1. Town entrance features a single bridge and a small cabin. This is the only safe access to town; otherwise it is only approachable from the lake. One might try wading through the river (it's not very deep... most of the time) or descending the cliffs (a hazardous enterprise indeed). The cabin houses a guard, who keeps track of comings and goings. During the market days he is aided by a guildsman, and together they charge a bridge toll (1sp per cart or horse, 1cp otherwise, free for the residents). 2. "Riverside Inn" offers lodging and meals for 1gp a day. The common room is usually empty when nobody is in for lunch or supper. Working people come for a few drinks as night falls, and it is the busiest time, but half of them proceed to the tavern where they can get a more varied range of beverages. 3. The Town Hall is one of the few stone buildings and a place where the local Merchant's Guild holds its meetings. It also serves as the courthouse and the sheriff's home. 4. The Playground is a spacious grassy clearing near the river, called so for the local children who often play there, but also as a destination for courting couples. 5. Other services are available, but hardly useful to adventurers. The local smith and leatherworker can make only rudimentary armour and weapons, and there is a 200 gp limit to what they can do at all. 6. The Marketplace before the temple holds many tents and booths where the tradesemen ply their goods. People usually gather for a weekly market; otherwise the square is deserted. 7. The Windmill grinds corn, of course. 8. The Temple is dedicated to the Olympian pantheon, and houses a dozen priests. 9. The town's Alchemist can brew up some concoctions and potions, but nothing over 100gp of value. 10. The Barracks house the sheriff's deputy and a couple of guards. There are 18 regular guards who help out with the bridge and patrols during the market days; otherwise most of them work the farms. In case of an emergency (bandits and such), the barracks can arm up to 80 militia men (with mostly shoddy equipment, however). 11. The Lord's Manor is where the local noble lives. He is impoverished and the manor is in disrepair. 12. "Otherside Tavern" offers a variety of wines and beers of neighbouring brewers, 1sp per mug of ale and 2sp for a glass of wine. It does not offer lodging, however, and people are rushed out at closing time (around midnight). 13. Boats can be rented at the harbour, as people sometimes travel across the lake to other towns. 14. The Lake Katmara is a large, landlocked lake. Upon its shores lie three other towns of approximately the same size as Berem, as well as dozens of fishermen's and hunters' cabins. 15. The Monastery is a home to an order of reclusive, self-sufficient monks who only open their gate once a month to receive new supplies. The locals are used to it by now, though brighter heads might wonder where the monks get their money for the supplies, since they are never seen earning it. 16. The Tower is cut off by monastery walls and steep cliffs. A bright light shines perpetually from its top, and can be seen even during the day. During the night, it has half the strength of a full moon. Needless to say, the locals are quite used to it, and call it 'The Torch'. Most rumours agree that a wizard inhabits the tower, and that the light is part or result of one of his experiments. --Illustration and text by Domigorgon.
A new book collects fantastic literary geographies.
Where exactly is the Shadow Fold?
Like Stevenson, Tolkien and other creators of fantasy worlds, Ursula K. Le Guin was a cartographer as well as a writer
The new version of my Final Fantasy 7 map is now done! Lots more scenes and easter eggs have been added compared to the original. Let's mosey.
Your fantasy story needs people to live in your world. Here's a world building guide about creating fantasy races.
How close Nazi Germany came to dominating Europe. Map by Morgan Hauser via Wikimedia What if Hitler and the Nazis had won World War II? This is perhaps the greatest historical 'what if' of all time. The map above shows just how close they came. This has led both novelists and historians to...
How to build your world's geography—and no square mountain ranges, please.
Since 2006 Scott Lynch’s excellent Gentleman Bastard series of novels has become one of the most popular epic fantasy series around. The Lies of Locke Lamora is one of the modern classics of …
Hier findest du alle von mir bisher gemalten Bilder. Solltest du Interesse haben, dein Tier von mir malen zu lassen, bitte ich dich, folgende Punkte zu beachten: Ich male Tierportraits im Format 24 x 32 cm. Zwei Tiere auf einem Bild dieser Größe funktioniert nicht! Die Foto-Vorlagen sollten eine möglichst gute Qualität haben (hohe Auflösung,
Yeah, you caught me, this is actually a graphical version of the tutorial I posted several years ago. But I’ve had a lot of demand for graphical tutorials ever since Dysonize Your Dungeon wen…
In 1665, a German Jesuit and polymath named Athanasius Kircher published an eclectic scientific treatise called Mundus Subterraneus. It included, along with a natural history of dragons and a diagr…
Rivers have to be the most common thing for new map makers to get wrong; and even seasoned cartographers may have some of these mistakes sneak up on them if they’re not careful. But, having an awareness of some of the most common issues that come up when it comes to river placement will go a long wa