X-Mercs: Invasion! loading screen for http://x-mercs.com/ https://itunes.apple.com/lt/app/x-mercs/id957795311?mt=8
Personal work
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sci-fi city from china Chengdu
MOSES SKYSCRAPER A competition entry for the Evolo 2013 by a team consisting of Vuk Djordjevic, Darko Darmar Markovic, Milos Vlastic and Milos Jovanovic. This project was rewarded the honorable mention award from the Evolo 2013 jury. For further information consult this link: http://www.evolo.us/competition/moses-a-decentralized-floating-network-of-skyscraper-cities/ Moses is a decentralized, self-sustaining city unit, populated by approximately 25,000 inhabitants, which offers the transition of men from land to sea, so that the land could be used for food production and the Earth could start its process of self-regeneration from the negative human impact. It functions independently as a city-unit, as well as a cluster of units, which share information, energy, and goods. Each city-unit is placed on the intersection of perpendicular traffic lanes, which form the grid that serves as a connection between cities and land through a network of ultra fast trains. Moses takes maximum advantage of its offshore location to produce renewable energy by two main systems. It consists of two structures that can rotate independently to utilize wind and water flow energy. TYPE: Competition work DESIGN: Vuk Djordjevic, Darko Darmar Markovic, Milos Vlastic, Milos Jovanovic 2013 2014 Jacques Roguire Finalist top 4 2013 Evolo Finalist - top 8
Personal Sci-fi Universe Project
Adevale city concept
Here are a couple of the concepts for the factory buildings that made it.
The Busy Moms Makeup Kit
Here's a recent personal piece I did. It's been too long!
This is some older work I did for Anno 2205, which was released back in 2015. As a 3d artist I was responsible for modeling, texturing and animating the assets. I also had the possibility to create a couple of assets for the Orbit and the Tundra DLCs. Big
Nightgaunt town concept design by SJ_JAM on ArtStation.
Ancient brutalism architecture - An attempt to incorporate elements of ancient architecture with brutalist style to give rise to interesting forms. These brutalist forms served as inspiration in terms of shape language, layout and elevation of structures. The ancient structures provided details and material input namely stone, mud and wood.