Like a spacesuit meant for use under the sea, the Exosuit gives you the ability to explore the water while maintaining your dexterity. It has...
Exosuit design, inspired by insects. Hope you love it!
#legomoc #lego_space
Originally developed between 1968 and 1972, the MARROK T-72 exosuit became popular among pilots and crews for its simplicity to operate and maintain. Despite not making any significant steps forward in exoskeleton technology, the T-72 proved a very robust and versatile design, one which many manufacturers quickly tried to imitate. While many other designs have faded into obscurity, it's easy to find a functioning T-72 in use today. Initially built for military use, MARROK shifted to construction and civilian models as fear of war subsided, with both markets favoring the model for its robust design and affordability. --- I started this project about a year ago when I decided to move from 3DS Max to Blender and Plasticity.
View an image titled 'Storm Exosuit Backside Art' in our Anthem art gallery featuring official character designs, concept art, and promo pictures.
This is a lower limb exoskeleton developed to aid patients with walking disabilities in their therapies and to perform simple tasks. Find this and other hardware projects on Hackster.io.
Project Skyforge
Training Regimen for Space Age "Exosuit" - Atmospheric Diving System has begun The first scientific expedition utilizing the new Exosuit Atmospheric
Ok so not quite sure if this would fit into the world that was starting to be created with the other images, but thought it was a cool idea that i don't think i have ever seen before either and wanted to illustrate it. The idea is that in order to interact in a larger capacity with objects in the physical world (or possibly for protection/defense/travel?) these guys could grow or create this organic suite from matter in their environment that they would plug themselves into, essentially becoming the nervous system for this larger/stronger organic form. This is just a rough idea for one of the possible forms, given the abstract nature of the entity it could take on any form they like really. The petal forms on top would all close up once it is fully inside completely covering/protecting the entity, but the translucent nature of the object would allow you to see the entity inside while it is operating it. Hope you guys enjoy, fleshing out some of the 'naked' views of the tech without the entity 'plugging in' so a bit easier to see.
Promotional shot of box
A newer version of a powered exoskeleton I've posted earlier. This is the armor-suit used by the strike divisions of the Barakan Elite, a class of biochemically and surgically altered soldiers designed to be merciless shock-infantry in a dark future dominated by private military industry. The design was informed by everything from medieval plate to Cold War-era tanks. It's featured in a currently ongoing original Unreal animation project titled the Hunt. Old version for comparison here: https://www.artstation.com/artwork/Vym1Y8
A work for fun in 3dcoat
Modeled in VR with gravity sketch , render in keyshot , decals applyed in PS
Hi, guys! Here I tested concepting pipeline with using Substance Painter + Marmoset for final coloring. Check my previous work for more details about process. https://www.artstation.com/artwork/1Grqo Check our studio https://www.artstation.com/a46studio
The Exosuit enables divers to work deep underwater without worrying about decompression time.
Every underwater Superhero will want their own Exosuit. Check out the most awesome dive suit $600,000 can buy.
The Captain Mason Exosuit of "Iron Harvest: Operation Eagle" I was responsible for creating the blockout design, texturing and giving artistic directions for the concept overpaint (created by Daniel Farin) and the high poly model of the exosuit (created by Black Stream Interactive Entertainment). The character design process of the human character "William Mason" was directed by Michiel van Ommen (https://www.artstation.com/michiel_vo) and Stefan Obst (https://www.artstation.com/obsti). The ingame version consists of one material with three 2K textures (4K for marketing renderings). The inspiration for the Usonian faction's unit designs are influenced by the 1920+ universe of Jakub Rozalski ( https://www.artstation.com/jakubrozalski). Feel free to visit our facebook page (https://www.facebook.com/ironharvest) for more info.