I'm working on a pack of substance textures for a stylized environment. Once it's done, I'll be putting it all up on Gumroad. So far, I've finished the grass.
Hello everyone! This is my latest project and first post on polycount. I created an environment using unreal engine 4.
Hey guys!I am back with a new video after a whole year. I've been travelling all round Asia and it's been a blast! I'm now much more settled and able to crea...
You can get product here: www.artstation.com/a/1123814 A simple stylized base gradient generator. Stop wasting your time by composing base gradient textures layer by layer in PS. In addition to creating a basic gradients, you can also create complex masks with this generator and various cool things.
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.
Here is a small scene made during a course with https://www.artstation.com/larykummer at Artside Game Art School to improve in foliage and handpaint
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Hello, here it is! This project has been incredibly fun and it has taught me so much. For this project i wanted to aim for soft shapes and colours making the environment look calm and peaceful. I hope you like it and thanks for stopping by to have a look at my work. Many thanks to Vladimir Ishelin for the concept and Thank you to EXP and Dinusty for all the feedback and kindwords along the way. https://www.artstation.com/ishelin
hey ! so i decided to remake a scene from "Spirit away" while studying stylised environment. I really focused on making a really smooth and cute grass shader. I learned about Runtime Virtual Texture and it really helped me archieve the soothing vibe i was aiming for. the big train station was entirely hand painted in substance painter and i really enjoyed the process, event tho I was a bit too slow. For the rest of the scene i made the rest of the texture using Substance designer. Carl Lalouette teach me SpeedTree and so i've made trees using SpeedTree ans Tree it. finally i added some wind line and some wind effect on the grass to blend it all ! I hope you'll enjoy this environment as much as I do and let me know what you think about it ! :D
A starter pack for your creating stylized forest environment. Package included: trees, rocks , grasses, flowers, plants, bushes and landscape material.Video: https://www.youtube.com/watch?v=2NU6f3rdM1c https://www.youtube.com/watch?v=AZSW52g-fdA
stylized environment practice.Welcome to point out deficiencies. Concept:https://www.artstation.com/artwork/2OqVx
I'm super excited to share my first stylized environment, A New Generation. - "It's about time I hang my hat". - I had multitudes of fun making this and all the pieces involved. It was a real challenge for me to dial back my hyper-detail mindset and see things from a simpler viewpoint. A lot of work went into making the shaders blend together and creating cohesive forms. On the technical side, I used various techniques from distance field blending, virtual texture blending, Z-Up moss blending, fake shader liquid for potions, and parallax on the cloudscape. Everything is modeled/sculpted in Maya/Zbrush, and textured in Substance Painter/Designer. The clouds are a mix of Houdini Sim renders and photographs which I handpainted RGB masks for to drive the shader. The vegetation is either sculpted or created directly in Substance Designer, then either used in Speedtree to create the final meshes or simpler ones I modeled in Maya. Finally, I brought them into Maya to tweak some of the vertex normals. I drew inspiration from Palia, Horizon, and photographs. The sword concept is by Grace Liu. https://www.artstation.com/graceliu Thanks for reading and hope you enjoy!
This pack contains stylized nature assets, a custom grass wind shader, custom stylized tree shader, based on world location fully customizable. Available on unreal marketplace: https://www.unrealengine.com/marketplace/en-US/product/stylized-forest-02
这是风格化二期学员shin同学的作品,场景中除了部分植被及小物件利用现有资产进行修改, 其余场景模型资产全部由个人独立完成。使用Max和Zbrush制作模型资产,SD和SP制作贴图, SpeedTree制作了一些树木资产。在UE5里制作了地形、建筑和部分植被的材质, 以及完成了灯光(全实时光照)的工作,希望大家能喜欢! shin同学主页 https://www.artstation.com/shenl shin同学作品地址: https://www.artstation.com/artwork/B3x0Dk Level art course link: https://www.artstation.com/a/30016813 Stylized scene course link: https://www.artstation.com/a/27579362 Special coupon only on our discord channel: https://discord.gg/G5AvAjA6gf Any questions email: [email protected] 大家好,魔灯游戏场景的官网是: https://www.modenggame.com/ 魔灯游戏场景的视频都集中于B站: https://space.bilibili.com/22436863 相关魔灯班课程正在进行,欢迎随时留言咨询微信: https://work.weixin.qq.com/kfid/kfc2c8cb7e3e82e12be
凯瑞利亚——鹿灵 by 沃 衍 on ArtStation.
I have been working on this during my spare time. Initially I was modeling an INN from a concept art made by Jourdan Tuffan : https://www.artstation.com/artwork/1nwJqZ As I was trying to master the stylized style on UE5, I decided to merge both of them to make a nice environment project. If you are interested by my skills I am open to work!
Stylized Environment Art--Feedback Please - Polycount Forum
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.
Edit: It's finally finished! It's been awhile since I updated this post and I kind of neglected it. But my Cute Stylized House project is finally finished!