A sweet and humorous point'n'click game set in a dystopian cyberpunk future.
Hi guys! Finally I'm permitted to post a new thread. I'm a new member but a lurker for a long while.
Finally finished, here are some final shots, :)
Hey guys so I have spamming the Low Poly thread for a while but it's time I made a thread!
I designed and modelled this 3D concept environment in 5 days as a challenge to keep the creative juices flowing. Final images are rendered with VRAY.
Hey all, been working on this for a while and here's where I'm at right now. Here's the original reference.
Hello ! I want to show you my newest artwork. My first environment for a long time. Textures made in Substance Painter, 4k. I hope you like it!
Apr 21, 2014 - Toph_Gorham_Concept_Art_11_CoruscantBridge.jpg (1794×1072)
concept by Sam
A sci-fi modular environment was created for the contest, which was later redesigned into a product for the Unreal Engine Marketplace - https://www.unrealengine.com/marketplace/en-US/product/modular-sci-fi-environment-02
This is an environment I made for my first low poly-modular practice in the Master, at first I have tried to reproduce the corridor R-79 VincentLim did and which I find extremely awesome, but i ended up trying to make something different. I added screenshots from UE4 with different lightings.
Elevate your workflow with the Sci-fi environment models asset from Silver. Find this & other Sci-Fi options on the Unity Asset Store.
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Main purpose of this project was practise workflow with Unreal, using decals, modular props and lighting. I learn a lot of things for a future environment. - Environment based on this amazing concept by B S: https://www.artstation.com/artwork/3VgKg
My attempt to make a quick real-time sci-fi environment! It was made in one day during 8-hour stream. Thanks to everyone who watched! ___ Join my Discord channel! https://discordapp.com/invite/KuzEpas
Sergey Tyapkin shared his experience in creating an awesome Sci-Fi modular environment pack for UE4 Marketplace.
Alex Kam : 3d Environment Artist Portfolio : Sci-Fi Hallway
3d artist Robin Tran did a breakdown of his most recent 3d environment. He talked a bit about the contrast, composition and other things that helped him shape
I have designed and created a futuristic sci-fi bar for the Grads in Games Rising Star 2019 Environment art competition. The bar is located down a backstreet of an urban sci-fi city. Inspiration for my environment comes from Star Wars 1313 concept art and Blade Runner, which I tried to incorporate into the look of my scene. I used a realistic PBR style when texturing the scene, with a focus on metallic surfaces, realistic edge-wear and dirt build-up. (Sketchbook showing the development of the whole project: https://issuu.com/reeceparrinder/docs/design_sketchbook) For this project I wanted to focus on developing my hard-surface modelling skills, as well as working with the lighting in Unreal Engine 4, to produce some interesting interactions between the lights and materials. Furthermore, I also focused on bringing my scene to life by creating aspects of the scene that move and rotate.