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Over 120 level design and game environment location ideas. Mix and match any of them to create a unique idea for your level design and game environment art project.
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"Italian cafe" is a personal project rendered in unreal engine. this scene is based on an actual place in Italy. everything was created from scratch, models and textures, I had a lot of fun creating it and learned so much from texturing to lighting, hope you like it.
Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g
Visual development and location design artist
Pieces of notes about my travelling at Bova.
Gyazo is the easiest way to record screenshots & videos you can share instantly. Save time with async visual communication that's effortless and engaging.
Hello everyone. Check out my Patreon page if you like to support what i do :-) and get many cool things in return, like HD images, process videos, 3D renders, PSD files and MENTORSHIP .... Many thanks.. www.patreon.com/waqasmalik
Discover the art of Friedemann Allmenröder, Cartoon Brew's Artist of the Day.
Some screenshots of my work on The Witcher 3: Wild Hunt. I joined the team half way through the development process to help create the games expansive open world. My responsibilities were spread out over a number of different areas of the game: - Location design and blockout - Initial art and lighting passes - Final Art and polish passes - Environment models and texture creation The game is the sum of a great team effort. Some locations I only worked on for a stage or two, others I saw through from start to finish. During the final polish stage most of my work was focused around the Skellige archipelago.
玉座
Weapon workshop by Choi Hoshik on ArtStation.
Map design
Mar 14, 2019 - In Art Spotlight, we invite Sketchfab artists to talk about one of their designs. Hello, everyone! My name is Jenya. I’m from Russia. For a
Hey guys, here are some environment design sketches I made for the first part of Gaëlle Séguillon's class on Learnsquared. I wanted to try some cloudy environments featuring Sci-fi Structures. First 2 pieces are a bit more polished and based on sketches, as 2 last are a bit more rough and quick and started from pictures. Which one do you guys prefer? Cheers
I started working at Locksmith Animation on feature film Ron’s Gone Wrong in preproduction as visual development artist and carried onto production as Lead set...
He has been looking for the Golden Mushroom for all his life. New work for Patreon! https://www.patreon.com/Niconoff?ty=c
collab with Puba24 https://www.artstation.com/puba
Inspired after visiting Szymon Biernacki exhibition. illustration + video timelapse