Artworks full of magic done for an animated film.
some concepts and sketches did in free time follow on insta for more https://www.instagram.com/raja.nandepu/?hl=en
A bunch of drawings and overpaints for various environmental stuff of hell. Most of the game takes place in Hell so it was important to understand what our version of Hell would look like. Luckily we have seen a lot of glimpses throughout the Darksiders series to take reference from. I think the general thought I had when drawing anything for Hell was:'If it looks like it could hurt me if I'd touch it, it would fit in Hell. It was important to make stuff a little bit more chunky and simplified since Genesis is a lot more zoomed out than the other games in the series. This would help making our environments still look good from a distance. Art direction by Joe Madureira. Big thanks to Airship Syndicate for letting me work on this amazing project.
Just a few concept i did for ROTU Entertainment's Rhythm of the Universe VR game a few years back
Some of the concepts I created for a mobile game. The last 2 images are the idea sketches made prior to the final rendered props. I included some unused ideas. My job was also to create the rules on how those pieces will go together, how the terrain transitions from zone A to zone B and the logic and story behind this whole world section.
Environment concepts for Belial's area. Since Belial is kind of paranoid all the time I thought it would be cool to play with that idea. Maybe he has a lot of eyes around his place that act like camera's or something. I felt it would fit since Belial has this 1 eye hanging around his neck and such. Art direction by Joe Madureira Big thanks to Airship Syndicate for letting me work on this amazing project.
A bazaar which many merchants and travelers make their journey to make their fortunes, or find rare goods. Finally finishing up with this piece, which took much longer than expected. I learned so much working on this piece, and will be sharing my thought process and what I learned for my Patreon patrons soon! Hope you guys like it! Thanks to those who gave me great support and feedback throughout this piece! Interested in seeing exclusive behind the scenes look and the process behind this piece? Become my patron today! https://www.patreon.com/jtuffdesigns
Hello everyone ! These are some environment (concepts) from "Shard", my graduation project at Artside Game Art School. In this universe, giant magic crystals grow in a tundra environment, which the local tribes farm for several purposes. You can also find here the initial researches from the early stages of the project, as well as an in-game mock up, to visualize what the game would look like. Special thanks to our instructors Jeremy Vitry and Grosnez for their feedbacks through the project, and also thanks to all my friends and classmates who hugely helped me ! https://www.artstation.com/grosnez https://www.artstation.com/kuru
ArtStation - Some Environment Concepts
Credit goes to the talented Teams at Sony Bend. Art Direction Donald Yatomi, Creative Direction John Garvin. https://www.artstation.com/dyatomi
Environment concepts for Returnal
Development made for the republic houses in life beyond. Thanks to Christian Bravery & Chris Karbach for their feedback during all the process ! https://www.artstation.com/thebrave https://www.artstation.com/chriskarbach
Collection of concept work I produced for Go Race: Super Karts. I've included some early track exploration ideas, concepts for supporting props and track obstacles/entities which you see on the track whilst racing. I worked closely with environment artist Glen Fox to realise them in 3D, get them in game and looking good on mobile devices. https://www.artstation.com/glenatron
moon base concepts for "MOON MAN" movie.
One of my fav things to work was able to support environment concept. Here is some level lay outs I was able to design for Academy parts of the Shadow Isles. These are basically game dev in a nut shell. I was able to work with level design closely and whenever I do collaboration with different disciplines that is where I got the most fun out of anything. On top of that you can see some architecture, prop and misc designs that I was able to help. As always this was a huge team effort and it was a true honor to be able to work with this team.
Here's a few of the things I made, during my time as concept lead at Darewise.
Concepts of three Gates (fear, passion, anger) I did for Grey Skies game.
A few of the concepts I made for Infinite Lagrange a while back! Thanks to Netease team for letting me join their cruise into space! Was a great year and I really enjoyed working on this project! Keep it up guys!
Here's some concepts I did for my graduation game: Live Adventure! On this project, I am in charge of environment concept arts, environment art and level art. Live Adventure's setting is a fantasy-like and strange hidden forest on an alien planet, with ruins of a mysterious and forgotten lost civilization. Esoteric mosaics can be found on those ruins and guide the characters trough the forest. Some ruins are also the subject of puzzle-like and observation level design sequences. Live Adventure is currently just entering its production phase, so more of it is to come! I hope you'll like it! Edit : The game is now available for free on Steam! https://store.steampowered.com/app/1798210/Live_Adventure/ Art Team: https://www.artstation.com/yiname12 https://www.artstation.com/andrerizkallah https://www.artstation.com/thomasdupriez https://www.artstation.com/othilieberger
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