Oct 24, 2019 - Explore EstevaoGarrido's photos on Flickr. EstevaoGarrido has uploaded 114 photos to Flickr.
Concept artist :Alejandro Burdisio https://www.artstation.com/burda Quixel SUITE production Marmoset Toolbag rendering (See larger image)
These people worship spiders as they are the natural weavers of the world and they work together with the spiders to search for new dyes and to build structures throughout the lands.
Art In G (GA Academy) background casual games won ▶ half gimdogyeong instructor curriculum: Naver Cafe
木製の祠
Illustration, Digital Art, Adobe Flash
又是一年夏天,小时候最期盼夏天的到来,夏天可以不用再去学校,夏天可以和小伙伴在在田野里到处跑,夏天可以坐在小板凳上抬头发呆,一晃神就是一个下午,一晃神就是一个夏天。
alchemy / color / cooling / heat A chameleon has a complex about no protective color. so he's studying hard to overcome!
AI・崩れかけの廃墟
Finally, I've made some art for the recently released BigMediumSmall`s artist series "Tokyo Back Alleys" in collaboration with Mike Yoshimura. I've always been a huge fan of the LOU universe, it is no secret it was a main source of inspiration for those images. Rendered in Blender. Check out the pack here: https://www.bigmediumsmall.com/tokyo-back-alley
Since early 2016 we had been working with the friendly souls over at Sandbox Interactive, contributing concepts as well as 3D assets for the world of Albion Online. Much of our time was spent on defining the specific look of buildings and props in each biome - here's a glimpse of the work we did for the mountain setting. The texture has been delivered by Sandbox Interactive in form of one sheet with several tilable materials. 3d Artists involved: Benjamin Sauder, Alexandra Graap, Aljona Bulgar ,Berker Siino, Dävid Fraaß, Jonas Kunert 2d Artists involved: Johannes Figlhuber, Dominik Gröstlinger, Simon Kopp
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First object I've created using 3d
Angler's house
A sense of wonder. Scenes from another world. Strange landscape, architecture, vehicle & Aircraft. Science fiction. Steampunk. Dieselpunk. Cat. My another blog about Japanese architecture and landscapes 怪し景 / Ayashi-kwei
stylized environment practice.Welcome to point out deficiencies. Concept:https://www.artstation.com/artwork/2OqVx
This is my first attempt to create stylized material in substance painter! Allegorithmic was kind enough to choose this project as one of the best stylized texturing! you can read the article at this link: www.allegorithmic.com/blog/stylized-artworks-made-substance All the modeling was done in 3DS MAX, unwrap in UV layout and textured in substance painter. this texture is not hand-painted at all! it’s all procedural and usable for another project. Concept by: Charlène Le Scanff https://www.artstation.com/artwork/d0YrX
I have the pleasure of sharing some of the work I did for the latest God of War, together with my friends and colleagues from Karakter Studio. It's been a blast and the years of hard work came trough exceptionally well, I think. Our team was responsible with fleshing out some of the environments and biomes of the game, as well as the props that populate them. Presenting you the Team: Floris Didden - Design Direction Tobias Mannewitz - Design Direction Vilius Petrauskas - Concept Designer Robert Simon - Concept Designer
质感练习