Lone Echo is a VR project I worked at Ready at Dawn. It was a amazing project, and I got the chance to work with one of the best art team in the game industry, Be sure to check out the game, I am sure you will appreciate it.
The 1997 Smithsonian Institution Libraries Flower Garden Notecards and envelopes boxed set features highly desirable seed catalog art from some of the genre's most respected artists. There are 20 note...from
1/2" scale, approx 2.12" high
Day Schildkret has been creating impermanent earth art since the age of 5, though it wasn't until one particularly profound experience 5 years ago, that he felt compelled to turn Morning Altars into a movement. Since then, he's inspired people around the world to connect with the world around them, work through emotio
by Oga Kazuo
OD-1280-Candi Bangkal rear view (East)[PO2015100500592]-Mojokerto-1912
Learn a fast way to create photorealistic rock structures using Houdini and Quixel Bridge. Bridge Download: https://quixel.com/bridge UI Fix: https://bit.ly/3oyg6Rw…
ArtStation - driftwood4
Download 3d Retro TV model available in max, obj format.
By Editor - Let's take a short break from aviation at the 2017 Moson Model Show and devote our attention to the automotive models on display. As usual please feel free to comment on your favorites....
Back in 2020, I started this series and attempted to create soothing visuals that evoke a sense of quietness and stillness, as well as something that helped me to cope with the uncertainty of 2020.
Paladins champion splash art update: Io in-game model used for paintover character model by; Austin Schut env: Paladins env art team
Vow of the Disciple pyramid ship interior skybox that I created for Destiny 2. Credits: Art Direction: https://www.artstation.com/arasaka Env/Worm art: Ray Broscovak Env/Worm art: https://www.artstation.com/drkroot
Dragon Age Inquistion: Val Royeaux. pass on env art and lighting.
Teaching art-on-a-cart is not every art teacher’s fantasy. Most pre-service teachers don’t even consider it a possibility (don’t we all env...
The work on River Pass was started by Cameron Kleven (env lead at Valkyrie Entertainment), Tim Swope, and Sady Fofana. I took these sections from an alpha state to beta and then to final ship. Additionally, my role was to help facilitate communication, art feedback, mentorship, and technical support to artists on the team. This work was a collaborative effort between Santa Monica Studio and Valkyrie Entertainment as well as other external partners. -- Art Lead: John Palamarchuk Art Director: Raf Grassetti Environment Artists: Aenok Oh, Nick Vigna, Sady Fofana, Cameron Kleven, Tim Swope Additional Env Artists: Annie Hsu, Kyle Bromley (responsible for the Midgard asset kit+materials) Tech Art: Han Hunter VFX: Nick Rudolph, Logan Duffy, Kevin Huynh Lighting: Mario Wiechec, Marc Toscano Design: Farid El-Nemr, Daniel Bang Collision: Riley Bufton, Ketul Majmudar
“I guess I'm showcasing good environment art now! Here's Rayman Legends, it has mostly 2D env art but it uses fake perspective and foreground/background parallax to imply a 3D space, including both wide open spaces and interior spaces. https://t.co/Ny8XcT4NJA”