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Sci-fi battlemaps for Starfinder, SWN and other RPGs
This ship was designed to move at it's fastest underwater. But it sure ain't slow in space either! Pirates don't just need to stick to the oceans anymore! 🏴☠️
A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past...
Illustrated battlemap with 25 unique variations
Description As part of my ongoing project to rebuild my fictional Makilna galaxy, I present the new Makilna Galactic Map. This map is specifically for the new star systems names. The Makilna galaxy is home to nine species capable of interstellar travel. In the early years of galactic history the galaxy was divided by several empires. Some, such as the Oronian Stratocracy and United Ondesi Command, controlled relatively large swaths of the galaxy. Other empires were much smaller, such as those controlled by the various human systems of Parth, Sanctuary, Drifter, and Ares. It wasn't until well into the Infinite War did the idea of a multi-species controlled galactic wide government seem necessary. The Grand Makilna Republic is the culmination of years of work by United Ondesi Command. In the fifty-ninth year of the Infinite War, UOC had gathered several key members of various other Makilna empires for alliance negotiations. With no single Makilna empire winning on any front, evocol strategists had determined that the Infinite War could not be won without the joint effort of several empires. The negotiations took months but the result was the Coalition of the Makilna. UOC engineers had begun a process during the negotiations to link the various empires networks into one galactic network. When the CotM became official a single command was established for the joint empires and the linked network was authorized and brought online. This became a turning point in the war for the empires of the Makilna. In the seventy-first year of the Infinite War or in the year 0RE (Republic Establishment), the empires that had previously joined the CotM, along with several others that had not previously, became part of the newly formed Grand Makilna Republic. The Coalition of the Makilna was the groundwork for the GMR. The GMR has many branches but its main branches are the Republic Parliament, Republic Defense and Armed Coordination, Republic Intelligence, and Republic Applied Research and Engineering. Republic Parliament The Republic Parliament is the politic branch of the Grand Makilna Republic and arguably the very heart of the GMR. Each star system elects its own ambassador to represent the systems colonized worlds. The ambassadors then elect a High Ambassador. The High Ambassador mainly serves as a mediator among the other ambassadors and as the face of the Republic. High Ambassadors serve two year terms, can only be elected three times, and have little power on their own. Despite this, the High Ambassador is considered a being of great importance. Parliament attempts to find diplomatic solutions whenever possible before sending the Republic military in. Republic Defense and Armed Coordination Republic Defense and Armed Coordination is the military branch of the Grand Makilna Republic. It is divided by four main branches; High Command, the Royal Republic Navy, Republic Armed Forces, and the Royal Republic Enforcers. High Command, and in turn the rest of the military, is controlled by the Republic Lord. The Lord has the final say in all military decisions, though he does not control the military on his own. High Command itself is comprised of Executive Admirals, Chiefs, the Lord, and many officers. The officers however have little to no say in decision making and only serve to relay orders and information among the fleets and various forces. All important decisions RDAC and High Command makes has to be passed by Parliament before it can be executed. The Royal Republic Navy, more commonly called the Republic Navy, the Navy, or the Fleet, is, much like it sounds, the branch comprised of the GMRs military starships. Typical day to day operation sees the Navy scattered across the Makilna patrolling GMR space, occasionally dealing with pirate or raider threats. The Republic Armed Forces are comprised of the GMRs various land based divisions. Most units are garrisoned on Republic member worlds and primarily serve as reinforcements to local law enforcement. On worlds closer to suvex space or the fringe, Republic forces serve to defend ground based targets against pirate raids. Most worlds do not have military starships in orbit at all times, therefore ground based units must wait until the Navy is able to respond and coordinate a counter-offensive when a planet is blockaded. The Royal Republic Enforcers are comprised of the Republics most elite soldiers. The best the Republic has to offer, Enforcers are typically deployed to carry out vital missions too sensitive or too dangerous for regular troops. The most common unit type in the Enforcers are special tactics teams; teams of highly trained or highly specialized soldiers working in small teams of three or four. Republic Intelligence Republic Intelligence is the Grand Makilna Republics branch of communications, information gathering, and espionage and is best known for maintaining the Galactic-Net and Galactic Ship Registry, services both instrumental in the operation of the modern Makilna. Republic Applied Research and Engineering Republic Applied Research and Engineering is the Grand Makilna Republics research branch. Many of the major technological advances created during the GMRs existence can be credited to RARE. RARE conducts research in a huge range of fields with a general purpose of achieving technological advancements that can be used by all Makilna citizens.
Blender version of Project Genesis WA170709: https://www.artstation.com/artwork/e84VZ
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