In this tutorial, I walk through the steps on how to create a displacement map in ZBrush, import into Maya and assign it to your base mesh and render. I also...
Cinema 4D and Octane Render. Free Tutorial.
* 3 Essential Tips for Creating Any Material in Blender* - https://www.youtube.com/watch?v=1ArRWPexuA4Hello artists, in this Blender Displacement map tutoria...
Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping... and why is its use so widespread?
Architect Michael Gomez Zuniga presents an exclusive tutorial for v-ray sketchup users that focuses on V-ray displacement containing sensible texture wall.
The Ultimate Introduction to Arnold 5 for Cinema 4d:http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/or ON Gumroad: https:/...
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Likeness practice from Laurence Fishburne using my FREE last skin/eye shaders: http://artheroes.co/bonus I started this work in order to test the new skin brushes from Zbrushguides, and they work fantastic as you have plenty of variations. Here is the link so you can download it: https://www.zbrushguides.com/zbrush-skin-brushes-pack/ The final result is a mix XYZ displacement map along with the new brushes to get enough variations and fasten up the process. Hope you guys like it :D
Note: all the images presented here have been created using Octane Render for Cinema 4D. But you can use any 3D software (or Cinema 4D without Octane), since
Hi guys! It was a pleasure to be a part of beta testing team and thank you Pixologic for new awesome features. Here’s examples of using DynaMesh workflow. It’s really change the hole idea of digital sculpting. //youtu.…
Normal Map for the NE56 Design Elements 3 effect by ahimsa, created in Filter Forge.
Here are some new normalmaps. They do their job with wood, marble and stone as well. Best use of them would be ceilings (I prefer the first one) The normalmap as 1024*1024 .tga With the next two maps, the lower area is a bit rough, so with a texture looks cheseled or carved manual. The higher are...
Normal Map for the Honeycomb photo effect by voldemort, created in Filter Forge.
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The seams are usually very complicated when working the clothing in ZBrush, because there's very few resources and requires patience. On this quick tutorial you will learn to create your own seam alpha maps from any image or photograph. To create the map we will use: ShaderMap (make the displacement map), Photoshop (work the alpha map), and ZBrush (to apply to a 3D object). Download brush FREE for everyone: https://gum.co/nfavw Enjoy!
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