Trying to improve my rendering skills
Months ago I worked in Tavern Fame, a boardgame from Table Tyrant Games. I hope you enjoy It (and buy the game, is really hilarious)
The Human Warlock's intriguing blend of dark sorcery and captivating charm makes them a force both to befriend and to fear.
Breakaway - Portobello The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors, rounded and non aggressive shapes. Overall illustrative look even if using a PBR (Physically Based Renderer) environment. Some of the characters we were developing at that time, I was basically the only character concept artist available for my own Art Direction. They were a lot of fun to design and produce Thanks to Peter Han and Michael Anderson for the 3D modeling.
Tumblr. Pure effervescent enrichment. Old internet energy. Home of the Reblogs. All the art you never knew you needed. All the fandoms you could wish for. Enough memes to knock out a moderately-sized mammal. Add to it or simply scroll through and soak it up.
Items / stuff for Action RPG MOBA game Juggernaut Wars - https://jw.my.com/
Hey! This video shows how KeenTools Facebuilder Add-on in works in Blender.Creating faces for 3D heads can be quite difficult and in today's video we will se...
attack on titan bing ai creator oc
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Article-At-A-Glance Milestones Of Character Development Core Abilities & Features This D&D 3.5 build revolves around the unique combination of Swashbuckler,...
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