Shadow Warrior 2 has been a long time coming. First appearing on PC in 1997, the first Shadow Warrior finally …
尖端科技軍事資料庫,武器,軍火,船艦,砲火,軍武,影音,軍事,常識,知識,尖端科技,購物,商城,電子報,軍武影音,軍樂下載,網路商城,桌面下載,桌布下載,軍武論壇
Several different .360 projectiles and variants. last image for this set of two practice drawings. Center hollow-point is not incorrectly colored, it is... .360 AUC lineup
Art Bully Productions had the pleasure of working on Remnant 2 with Gunfire Games. We worked closely with Gunfire Games team to create 2d Concept Art, in-game 3d Characters, Creatures, Weapons, Props. On display are some of the 2d concept art featured in the game. We'd like to thank the awesome team at Gunfire Games for working with us. We'd also like to give a huge thank you to our Concept Art staff for their contributions to this title. This is some of their best work to date!
Kroxigor for Total War: Warhammer 2. Posted with and without warpaint to show off the skin textures better. Weapons and concept by Rich Carey
Art Bully Productions had the pleasure of working on Remnant 2 with Gunfire Games. We worked closely with Gunfire Games team to create 2d Concept Art, in-game 3d Characters, Creatures, Weapons, Props. On display are some of the 2d concept art featured in the game. We'd like to thank the awesome team at Gunfire Games for working with us. We'd also like to give a huge thank you to our Concept Art staff for their contributions to this title. This is some of their best work to date!
There are plenty of unique weapons with which you'll be able to destroy your enemies in Dying Light 2 Stay Human! Take a look at these concept arts, presenting some of them. Which one do you like the most?
Ever been to Tyria, the world of Guild Wars 2? If the answer is yes, then maybe you have seen some of the weapons we have conceived here at VOLTA. A big thanks to our friends from ArenaNet for putting your trust in us for 4 years already. We are looking forward to keep working with you ! - Client: ArenaNet Project: Guild Wars 2 ; Weapon Concepts - 2D | Concept Art - Copyright © 2022 ArenaNet, LLC. All right reserved. Shared with authorization.
I've worked on Endnight's The Forest for about 3 years now. With it now finally released I decided to upload some of my work that has accrued over the years. Looking through some of my older work I can appreciate how I progressed as an artist. Most of the weapons took 2-4 days with most of them being on the shorter side. Turnover was pretty quick as we updated the game pretty frequently. Most weapons started as just a simple image, just a few of them had actual concept art behind it. I really appreciated the freedom the game director gave me to work in my own style. Meshes got detailed in Zbrush and were prepped for baking in Marmoset and texturing in Substance Painter.
I've worked on Endnight's The Forest for about 3 years now. With it now finally released I decided to upload some of my work that has accrued over the years. Looking through some of my older work I can appreciate how I progressed as an artist. Most of the weapons took 2-4 days with most of them being on the shorter side. Turnover was pretty quick as we updated the game pretty frequently. Most weapons started as just a simple image, just a few of them had actual concept art behind it. I really appreciated the freedom the game director gave me to work in my own style. After a quick blockout in Maya most meshes got detailed in Zbrush and were prepped for baking in Marmoset and texturing in Substance Painter.
Here are all the guns I had the pleasure of working on for Destiny 1 and 2 during my time at Bungie. It was an amazing experience and I had the opportunity to work with many incredible artists. I look back with fond memories of everything thing that I was involved with there. The artists that collaborated on these weapons: Concept Artists Isaac Hannaford - https://www.artstation.com/spaceshipguru Jesse van Dijk - https://www.artstation.com/jessevandijk Joseph Cross - https://www.artstation.com/josephacross Frank Capezzuto III - https://www.artstation.com/fc3concepts Adrian Majkrzak - https://www.artstation.com/ghostorbit Patrick Bloom Hard Surface Artists - Rajeev Nattam - https://www.artstation.com/rajnattam Matt Lichy - https://www.artstation.com/mlichy911 David Stammel - https://www.artstation.com/david_edgrrr Milton Cadogan - https://www.artstation.com/mcadogan Jesse Hall
I modeled Yatagarasu Kiriko and her weapons for Overwatch 2! I worked on the character's highpoly, lowpoly and textures, as well as her kunai weapon and projectiles for her healing ofuda and protection suzu. - It was a ton of fun modeling a skin that references the Yatagarasu from Japanese Mythology, the Overwatch concept team knocked it out of the park as always. Thanks for checking her out! :) - Yatagarasu Kiriko model and texture by: Ying Liu Concept by: Lucy Du Weapon Artist: Ying Liu Tech Art/Rigging by: Taylor Pate Animations: Supporting artists from the Overwatch team! VFX: Supporting artists from the Overwatch team! All images © 2024 Blizzard Entertainment, Inc. All rights reserved.
During the past 2 years I had the opportunity to work on Wayfinder as a lead artist for GFactory ! I had the chance to make some handpainted weapons based on concept provided by Airship Syndicate. Here is a sword I made for the Reaver King update ! Lead Art : https://www.artstation.com/bobo
Category:Fallout 3 weapons concept art | Fallout Wiki | Fandom
ArtStation - Orc weapons concept
Concept Weapons Portfolio by Alex Penescu on ArtStation.
Tallel Alien Weapons Platform Concept