Suspended high among the pastel clouds of Bespin is a floating metropolis of sophisticated beauty and political freedom. Cloud City exists not only as a mining colony, extracting valuable Tibanna gas from the depths of the giant planet, but also as a sanctuary for those trying to escape the turmoil gripping the galaxy. Though profitable, Cloud City is small enough not to be noticed by larger authorities such as the Mining Guild. It prospered under the capable stewardship of Baron-Administrator Lando Calrissian. Calrissian, assisted by his aide Lobot, contended with self-sufficiency issues and labor difficulties throughout his brief term.
Back again. One month, one spaceship per day art challenge.
Encase Your Friends in Carbonite: A while back a friend of mine asked me if I could help him build a replica of Han Solo encased in carbonite to hang on the wall in his basement bar (which he'd themed to look like the throne room of Jabba the Hutt). So I told him I'd look into…
Conquest aims to be a safe haven, self-sustaining, resource-rich environment that provides adequate work-life balance for all users. The main purpose to extract minerals from asteroids forms the core, while all supporting programs split into life and work wrap around it.
3D Artist Mitchell Stuart shares how he created this epic sci-fi spaceship society using our Utopia 3D asset kit.
Immerse yourself in your STAR WARS™ battle fantasies. Feeling the ominous thud of an AT-AT stomping down on the frozen tundra of Hoth. Rebel forces firing blasters as Imperial speeder bikes zip through the lush forests of Endor. Intense dogfights between squadrons of X-wings and TIE fighters filling the skies. Immerse yourself in the epic STAR WARS™ battles you’ve always dreamed of and create new heroic moments of your own in STAR WARS™ Battlefront™.
Shape is inspired by Von Braun rotating space station and by bicycle wheel. Shape provides artificial gravity and modularity. Station is composed from central core, inner and outer ring. Station revolves once every 60 seconds, 1400 km above the Earth.
Sith Empire starship from Star Wars The Old Republic and the landscapes of Korriban as environment.
Because these models were kept simple and typically untextured, we referred to them as "foam core models" in acknowledgement of the traditional models often built from paper and foam core boards. By keeping the presentation simple and straight forward, it makes it easier to focus on the overall design before materials, colors, and atmospheric effects are added.
A space station located on the far reaches of the galaxy open to all!
Being a fan is serious business, because we spend a lot of time learning more about what we love, until it becomes a part of our identity. Of course, there
The Jedi Temple on Ilum was inspired by Lucasfilm's designs seen in the Clone Wars: The Gathering. To incorporate the reveal that this is actual the future Starkiller Base we added a twist with deep thermal vents. Volcanic forces seen on this planet occasionally create enough heat to form massive cave icicle and strange pockmarked surfaces during sudden freezing.
Here is a selection of the work I did for Star Wars Battlefront II I worked as a 3D artist on the multiplayer level Tatooine. I was mainly responsible for the architecture on this level. Planning, high and low poly modeling, textures, materials, technical meshes and outsourcing. I had the pleasure of working with some amazing talented people, Daniel Sundberg, Joel Zakrisson, Nina Valinger, Andrew Hamilton, Patrick Gladys and Emelie Nilsson just to name a few.
-------------------------------------------- MARKETPLACE A makeshift marketplace created by landing 2 YT-XS Light Hauler's on a regular industrial landing pad. Showing the diverse range of occupations that own this ship desides the big corporate mining company. From farmers setting up food stalls to sell their crops to scrap and parts haulers that make a living from selling and refurbishing old machines or parts. Also showing the dirty conditions these people live and work in and how to local work force, that would visits these markets, would dress and look like. -------------------------------------------- CARGO CONTAINER STORAGE PLATFORM - CLOSE UP A close up detail shot of what the corridor inbetween the 2 massive rows of cargo containers, on the cargo container storage platform, would look like. -------------------------------------------- CARGO CONTAINER STORAGE AREA Showing the huge storage platforms where the cargo containers are take to and from by the YT-XS Light Hauler. Furthermore also depicting the slums which the working force calls home. Placed very close to the polluting industry and the toxic gas geysers that litter the land. -------------------------------------------- PLANETARY APPROACH a shot showing the YT-XS Light Hauler making it's approach from space towards the mining colony so it can collect the valuable resources which are being mined on the planet and ship them off world. -------------------------------------------- LANDING AT DAWN A shot showing my YT-XS Light Hauler Design making its landing approach at dawn kicking up allot of dust and debris which has acumulated on the landing platform over night. showing the harsh conditions that this ship has to operate in. -------------------------------------------- FLYING THROUGH THE ASTEROID BELT a shot showing the dangerous and perils which the YT-XS Light Hauler has to face in space. showing how resilient and sturdy this ship needs to be in order for it not to be critiaclly damaged whilst on it's way to or from the mining planets. Picking up valuable resources and shipping them off. -------------------------------------------- PLANETARY FLY-BY AT DUSK a shot showing what it would look like if the YT-XS Light Hauler would make its approach to the planets surface at dusk. showing the spectacle of light in the early hours of the day. --------------------------------------------
Here are more sketches and plans of future Vulcan ships from the Perpetual files!!! Live long and prosper,,, Well at another gaming company anyways!!!!