Evan Gintsiak shared the details of the Deer Knight made with ZBrush, Blender, and Corona.
Brian Poche gave a talk the stylized character art: the role of the silhouette and the first sculpt, experiments with materials and gradients, optimization.
Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag.
Jóhannes Ágúst Magnússon did a breakdown of his Female Character project and shared a few useful tutorials that helped him along the way.
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.
Over the summer, I have been taking Nate Wragg's second character design course on CGMA and it's been brilliant! I highly recommend ...
They're off to Massachusetts and now that I've gotten a nap in, these are the progress photos and notes on how everything was put together. The first thing I did was make a template based on the shoe size I was given and a sketch mock up. The character will have digigrade legs, and I was asked to…
Bigshot Toyworks handled the Character Development and Character Design for the Knorr "Salty" Commercial. Directed and produced by Sons and Daughters.
Video game company - Turbine / Warner Bros Project - Goblin (unannounced IP)
Hi! My name is Daniela.I’m a junior character artist and today I’m here to talk about my first big project, my Orc Warrior. I will go through all the workflow I used for this project, and the challenges I had in making a realistic creature. This character
Production is well underway for the animation. Whilst some aspects are going well, others need further work. I've previously tested a small-scale projection mapped pop-up, so after completion of the script and storyboarding, I've been working on creating the backgrounds (pop-up book) and character designs for the final projection. It's been a long time since…
GameYan studio is 3D animation & game development outsourcing company who can design & develop animation video, movies, games, 3d appealing model and 3d assets.
GameYan studio is 3D animation & game development outsourcing company who can design & develop animation video, movies, games, 3d appealing model and 3d assets.
Character and weapon I did as part of the pre-production process back when I worked at People Corp Gaming. Original concept was done by our concept artist, Christos Martinis. The goal was to develop and research the artstyle we could use for the project, in terms of colors, textures, proportions and general feel of the characters.
sakugabooru - a booru dedicated to sakuga videos and images
3D Fairy Character Animation,Product Modeling, Video Production for Games. Movie Films, TV/Web Series, Commercial ads and more. This 3D Character Model is fu...
CGI Animated Short Film & VFX Showreels : Chief's DaghterKids, Family and Animated Film, Blockbuster, Action Movie, Blockbuster, SciFi, Fantasy film and Dra...
1949 character inspiration