Character exploration designed by Lorena G. Connect with them on Dribbble; the global community for designers and creative professionals.
Visual development for mobile games.
ArtStation - Character exploration for Oberant
Blessed with mountain spirits, the Lithorian people are naturally armored with rocks. Instead of hair-cuts, they would get their body carved. This is Carved. A personal project I'm working on for my senior thesis. All feedback are highly welcome :)
Freelance job, early character exploration for Aloy back in 2014.
Some personal work on Trojan, Mycenaean and Sea people character designs. Some deepdive on Bronze and Classical age enviroments to follow.
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Here is the character exploration for my portfolio about Pirates and Mermaid. This is the early step of my portfolio. I also wanted to announce my workshop about character design in Seville on 8,9,10 March at LagaleriaRoja. For more info, please contact [email protected] I'll see you there!
RHYME - 3D Music And Character Exploration designed by Kodox Magnum for Plainthing Studio. Connect with them on Dribbble; the global community for designers and creative professionals.
Mira is a traveling scholar, on her way to The Holy City. She's young and inexperienced, but hungry for knowledge and in endless love with the books. Selected as a top student from her Academy she went to research the old tomes of the most astonishing library of the realm. I wanted to try some illustrative designs as I'm working on a series at the moment, hopefully it will grow into a fun side-project along the way! Going to update with an additional content sometime soon!
Garden gnomes - these adorable creatures like to mimic natures yummiest in order to stay invisible in broad daylight, when they are mostly busy giving the garden fairies a hand in their never ending tasks.
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Concept exploration commissioned by Frost motion.
Exploration of Kung Lao, Mortal Kombat X
This is a selection of early work I created during the Destiny 2: Warmind project. These represent early exploration of NPCs (Rasputin, Ana Bray, Nokris, etc), enemies, and themes created when the narrative direction was in it's infancy. Most are loose sketches, unfinished works, and IP "warm ups". I left the studio during this time so these are a window into the "ramp up" period of a new project.
Some quick explorations based on the last character I did. https://www.artstation.com/artwork/B1zGO4 They are supposed to exist during the end of their world's Bronze Age. While bronze is still widely used, iron is slowly starting to replace it, while gold is the metal of choice for accessories.
I've recently stumbled across a collection of microscope shots of seeds and I fell in love with the diversity of shapes and textures. I used some of the images as an inspiration for those quirky characters.
Character exploration sketches for an unreleased space game
Here are the 1st concepts for a personnel project I'm developping with eventually the making of sculptures-figures of those characters .