This Pin was discovered by Gina Nhyna Ania. Discover (and save!) your own Pins on Pinterest.
Character sculpt I did for Planet of Heroes. For this skins I did highpoly, lowpoly and LODs, UV, textures and final shading. Low poly - https://www.artstation.com/artwork/YkJQP Art director Ivan Solyaev. https://www.artstation.com/solyaev Based on Sergey Katsukov's original characters https://www.artstation.com/dozen13 Concept art: Marina Nechaeva https://www.artstation.com/neiplace Yuka Soemy https://www.artstation.com/soemy Elena Kotelevets https://www.artstation.com/elena_kotelevets © 2017 Planet of Heroes. Developed by Fast Forward Studio. Published by My.com B.V. All rights reserved.
OMNOM workshop was very fortunate to create characters for the game SHARDBOUND by Spiritwalk Games http://www.shardbound.com
character design, mascot design, illustration, 3d cg, sculpture, toys,
Cg model based on a character design for the 1995 animated feature Balto, by Amblin animation studios.
CG character model based on an original design for the "Dead Moon Walking" short film by Make Studio . http://makevisual.com/deadmoonwalking/
CG character model based on an original design for the "Dead Moon Walking" short film by Make Studio . http://makevisual.com/
Design of an military sci-fi monocle Model available on CG Trader : https://www.cgtrader.com/3d-models/character/sci-fi-character/sci-fi-and-military-monocle-glasses
Hello Tuesday! I love love love costume design. It's one of my favorite part of character design. A good design as always should tell a story and enhance what the character is all about. In CG...
The character concept design of the Kin of the Stained Blade | Spirit Blossom 2020 Cinematic - League of Legends Viz-Dev by IDEOMOTOR team Character design: Zhang Bo, Ci YiShu, Zhu HaoYuan, Nicolas Nemiri Look-Dev in CG by Paper Plane Animation (Beijing) Studio
Wishing star 3D CG lead / Character Technical director / setup / rigging : Solhee Ryu Character Design / Art director : JJ Jaehee Song Modeler : Sujin Lee Animator : Jun Park Look development artist (Texture / Lighting / Fur) : Chaiwon Kim Paper Boy Character Rigging : Solhee Ryu Modeling / Animation : Yenney Kim Texture / Lighting : Yenney Kim Mechanical Bird Character Rigging : Solhee Ryu Modeling : Ben Goldberg Texture / Lighting : Felix Eugene Bird Keeper(Paper Bird) Character Rigging : Solhee Ryu Modeling : Wallis Wang Texture / Lighting : Chen Kuan Hsu
Cleopatra CG Character. Cleopatra is a personal project. Design was artistically developed without any claim to historical truth. For sculpting I used ZBrush, for hairs Maya xgen interactive grooming tools, for rendering Arnold, for crown texturing
Max Ulichney is an artist from California who is making his mark in the world of illustration. He is a multi-talented artist working in various fields such as character design, art direction and CG production.
The team at Buenos Aires-based CG animation studio PepperMelon have a long-lasting love affair with Chile. They don't know why – what they do know, though, is that ever since they first partnered with Sony Chile a few years ago, their collaborations with Chilean agencies have boomed. Discover 20 pro character design tips
Cleopatra CG Character. Cleopatra is a personal project. Design was artistically developed without any claim to historical truth. For sculpting I used ZBrush, for hairs Maya xgen interactive grooming tools, for rendering Arnold, for crown texturing Substance Painter, for some detailing processing I used also XYZ textures.
We share on 3DArt, this wonderful call between Ash Thorp, Maciej Kuciara and the best artist Vitaly Bulgarov. A valuable resource for all CG artists, about the design of Ghost in the Shell, character design and VFX for the cinema and entertainment industry. Personally I’m a great fan of Vitaly, I’m very excited of his work, great character designer, specialized in conceptual design, 3D modeling in robotic-centric designs, a source of inspiration for many digital artists. In these videos they talk about the work as 3D […]
I specialize in everything concerning animation and/or character design both in 2D and 3D. I'm not afraid of getting my hands dirty and doing the CG stuff myself from start to finish. Awards & mentions: KTR 2023 - Silver (Zabka - Zabu) KTR 2017 - Gold (Beautiful People) KTR 2014 - Bronze (ABC of cooking) PROMAX BDA 2013 - Gold (Minimini+) KTR 2013 - Gold & Silver (Branding: Minimini+) GUI Olympics 2004 - Gold & Silver Pixelgirlpresents - Gold (Character design) Europe@school - Prize (3D realtime animation)
James Ku - Character Art Portfolio and Gallery. 3D CG Character Modeling, Sculpting, Texturing. Shading and Rendering.
Hello everyone~This is my first complet cg character work, I refer to Christoph Young's painting for my design. The whole work was finished in Huang Huifeng's character boot camp course.Thanks to Huifeng's strict and patient guidance,let me realized that I have a lot of shortcomings,and I also learned a lot from him. At the same time ,I also want to thank Markxu for his help and advice. 老黄的a站https://www.artstation.com/wilsonhuang 惊人的设计 https://www.artstation.com/artwork/ykK2y9