Today let’s discuss character design! This is a complex topic, and I can foresee several other blog posts to be done on this topic. What we call character design is often called “study&…
Some character design projects, research and sketches.
https://www.instagram.com/elliottaylorart
Character design for a indie game still in developing. 2 evolution stages.
Clash of Clans - Super Valkyrie Supercell art team : Sculpt Ocellus Art team : Concept, lookdev, rig, posing and lighting ----------------------------- Ocellus team: Art director : Cyril Corallo Lead 3D : Anya Mozharovska -- Concept : Chris Palamera Retopo and Lookdev : Mariano Tazzioli Rig : Justine Viel Posing : Justine Viel and David Encinas Sculpt pose : Mykhail Klymenko and Bruno Macedo da Silva Lighting : Mykhail Klymenko and Bruno Macedo da Silva Compositing : Anya Mozharovska and Bruno Macedo da Silva https://www.artstation.com/cyrilcorallo https://www.artstation.com/an_na https://www.artstation.com/puddlefisher https://www.artstation.com/mtazzioli96 https://www.artstation.com/dllxtt https://www.artstation.com/brunomacedodasilva
Before the winter break we had spent quite a while working on our cartoon figure studies; now that we're back we can begin to move deeper into the art of character design. For the next few weeks we're going to fill page upon page with scribbles, sketches, and finished drawings all with one goal:…
Illustration, Procreate
Some characters I made just for fun (and kinda for practice).
character design bunch vol.1
A collection of character designs
Character Design, Illustration, Drawing, Adobe Photoshop, Adobe Fresco
sculpting (zbrush)modeling\retopology (3ds max\3d-coat)texturing (substance painter)
Week 1 of daily Object-based character design with an average of 1:30 time limit
Character Design on the 5th season of The Amazing World of Gumball - Cartoon Network - 2016
Lead Character Designer on The Amazing World Of Gumball Season 42014-2015