Everyone must be in need of some sort of escape from the real world, because while searching through the net I found a wide range of amazing works based on movie and video game characters, as well...
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Hi guys, This is the final product of my uni assignment. A 3D human created in Maya, Wrap 3, Mudbox, ZBrush, Mari and Photoshop. Rendered in Arnold and comped in Nuke. The character has also been rigged and with some FACs-based blendshapes. The character took me around 4-5 weeks in total and I used scanned data from Wrap 3, TexturingXYZ, Sample & Hold, 3D Scan Store and the Emily Project. HDRI light was from Jahirul Amin's site. I'll be posting shots of my rig on my Instagram very soon, so if you're interested in seeing those, make sure to catch me on there. Also, expect a more in-depth process on this portrait very soon. Hope you guys like it!
Kalam of Al'ard Altaayisha He is a mystery. Once the mystical advisor of a bloodthirsty ruler, he fought a thousand years of war and saw countless reigns of terror. There are whispers saying that he himself is no longer part of this world, but his deeds were so cruel that even the Otherworld has spat him out again. They say he dwells between two worlds, doomed to spend eternity in a veil of uncertainty. He does not breathe and yet you feel the cold breeze when he stands behind you. His heart does not beat and yet you hear the hammering of his bloodlust. Do not resist, there is no escape. Big thanks to Annina for providing me with this stunning mesh and groom! Really check out her incredible Artstation https://www.artstation.com/anninaweber This project was meant as texturing practice for me. It was the first time I painted human skin. I learned a lot on this project and it was a lot of back and forth. Definitely, I still need to learn a lot but I think this was a good start and slowly I start to understand the basics and physics behind that topic.
Renegade high poly done for The Order: 1886. Gun was modeled by James Tran Hands and holster by Majid Esmaeili.
By MikaelaSakata³⁶⁹(Me)
这是我制作的作品,感谢任奕豪老师的指导 (一个稀少且非常敬业的老师,有感而发,每个同学都过一遍改作业到夜半三点) 和流程还有同学们。在热爱的行业中有所成绩,感悟到了很多东西,又渡过了职业生涯中的一个重要的阶段,历经磨难,再出发。 https://www.artstation.com/yihao_ren 还有作者sujin Park https://www.artstation.com/ducknim 我二次设计了她
Hello ! here’s my first polished character that I’ve done recently as game ready character. i had a lot of fun with the rock and the wood stick too :slight_smile: if you want to see some marmoset viewer, idle, textur…
Deadpool Hi everyone. I sculpture Deadpool again ... I want to 3d printing.
This is my new work, Rembrandt’s self portrait, and I like it very much.
Lawrence from Princess and The Frog designed by Randy Haycock. The model was created during the awesome ZBrush class taught by Charles Ellison at Animschool. It was my first ZBrush project, so it was quite a challenge tbh! Rendered with RenderMan as always. Randy's blog https://randyhaycock.tumblr.com/
By MikaelaSakata³⁶⁹(Me)
Hey! This is Rex Parker, another character I did for Rovio on their Match 3 game Supernatural City. He's a detective and a very serious guy. Character design and art direction by the amazing Javier Burgos! https://www.artstation.com/javas You can also follow me on https://www.instagram.com/anderliza3d/ Thank you and I hope you like him!
Here is the final character I sculpted with the amazing art direction from Dylan Ekren. Concept is by the very talented Madboogie Creations. High res and turntable on my artstation - https://www.artstation.com/artwork/D…
Here's my #sailormoonredrawchallenge contribution which ended up being a speed project (made it in 2 days!) =D
Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.
Hi guys! This is my last work is based on the amazing concept of [Diego Cardoso.] (https://www.artstation.com/dicardoso) I hope you all enjoy it. More images and process: https://www.artstatio…