All asset modelling, texturing, lighting, world building, and some particle FX created by Kristen C. Altamirano. Programs used: Maya, Photoshop, UDK Additional…
Neostream is raising funds for Little Devil Inside on Kickstarter! Little devil inside is a story about a college professor who investigates paranormal activities. With you!
Concepts for KitBash 3d's Favela Kit! Art Direction: Darren Butler Modeling: Joseph Sylvester Texturing: Alexey HrDesign Cover Art: Mike Golden
Concept artist :Alejandro Burdisio https://www.artstation.com/burda Quixel SUITE production Marmoset Toolbag rendering (See larger image)
Illustration, Digital Art, Adobe Flash
These people worship spiders as they are the natural weavers of the world and they work together with the spiders to search for new dyes and to build structures throughout the lands.
Oct 24, 2019 - Explore EstevaoGarrido's photos on Flickr. EstevaoGarrido has uploaded 114 photos to Flickr.
Some art drawn for Crytek studio. Warface project. China Shop Front
I had the pleasure of creating a variety of props along with creating and set dressing various interiors in Hanamura. All Overwatch maps are a group effort. The following artists not only share in the credit of these works and others, but are also some of the most talented individuals I have had the pleasure of working alongside: Bram Eulaers - http://www.brameulaers.net/ Phillip Klevestav - http://www.philipk.net/ Amirali Shojaei - https://www.artstation.com/t0luene Dion Rogers Helder Pinto - https://www.artstation.com/helderp Nate Bowden Lan-Fang Chang
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Playing with a more stylized approach
Art In G (GA Academy) background casual games won ▶ half gimdogyeong instructor curriculum: Naver Cafe
Some old line sketch work exploring a snow world in the Halo Universe. An an ancient ForeRunner tower and UNSC Outpost equipment and Exploration Vehicle.
On God of War 2018 I had the pleasure of creating many environments taking them from the design grey box stage to completion. This consisted of sculpting individual props, making low res versions with textures and materials, world building, and finally set dressing, skirting and final polish pass.
Architectural design sketch 建筑设计草图~ 课上给榴莲班同学画的草图设计~平均30~40分钟一个稿。 my blog:https://weibo.com/gliulian 交流群: 827109450
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Bahari was a zone where I took on a very central role in its development. I was the main environment artist assigned to the map, responsible for establishing the different biomes and overall color palettes of this region. It is a large map, so creating many unique locations throughout it was challenging. The majority amount of the final level design of northern Bahari was executed by me, along with the world building. Me and my peer Lou Dumont worked closely on this map to bring it to completion.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.